Mortar: Difference between revisions
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|points=9 |weight=40 [[Kilograms]] | |points=9 |weight=40 [[Kilograms]] | ||
|range=50m/200m/1000m/6000m | |range=50m/200m/1000m/6000m | ||
|reload=[[Standard action]]. | |reload=[[Standard action]] AND [[Move action]]. | ||
|handedness=Reloading requires two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty. | |handedness=Reloading requires two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty. | ||
|ammunition=The mortar can be loaded with 0.5 [[kilograms|kilogram]] shells, that may be filled with up to 1.5 [[kilograms]] of other equipment, probably set to explode on collision. | |ammunition=The mortar can be loaded with 0.5 [[kilograms|kilogram]] shells, that may be filled with up to 1.5 [[kilograms]] of other equipment, probably set to explode on collision. | ||
Revision as of 23:56, 8 February 2014
| Mortar Weapon
| |
| Coins 90 Weight 40 Kilograms
| |
| Damage: 1d6+1 Physical | |
| Range: 50m/200m/1000m/6000m | |
| Reload Time: Standard action AND Move action. | |
| Ammunition: The mortar can be loaded with 0.5 kilogram shells, that may be filled with up to 1.5 kilograms of other equipment, probably set to explode on collision. | |
| Handedness: Reloading requires two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty. | |
| Effects: Shells fired travel at a rate of 4000 meters per round. | |
| Special: The mortar fires arcing projectiles, allowing you to fire over obstacles; the projectiles miss as far as thrown grenades. |
