Fickle mercenary: Difference between revisions
Foxwarrior (talk | contribs) I don't think that's the ideal phrasing... |
Foxwarrior (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
==== Fickle Mercenary ==== | ==== Fickle Mercenary ==== | ||
A fickle mercenary is a four-legged, two-armed creature with silvery skin and golden eyes | A fickle mercenary is a four-legged, two-armed creature with silvery skin and golden eyes. | ||
Fickle mercenaries are moderately smart, and can speak. | Fickle mercenaries are moderately smart, and can speak. | ||
{{Creature | {{Creature | ||
|name=Fickle Mercenary |points=77 |tier=Paragon | |name=Fickle Mercenary |points=77 |tier=Paragon | ||
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Angel]] ] | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Angel]] ], [ [[Gray]] ] | ||
|basicspecialties=Ungrabbable, Offensive, Brutal, Violent, Sturdy | |basicspecialties=Ungrabbable, Offensive, Brutal, Violent, Sturdy | ||
|advancedspecialties=Avoider, Ungrabbable 2, Determined, Aggressive 2, Violent 2, Stealthy, Perceptive, Sturdy 2 | |advancedspecialties=Avoider, Ungrabbable 2, Determined, Aggressive 2, Violent 2, Stealthy, Perceptive, Sturdy 2 | ||
|extras=Big | |extras=Big | ||
|ad=6 |gd=9 |will=1 | |ad=6 |gd=9 |will=1 | ||
|accuracy=2 | | |accuracy=2 |agility=2 |stealth=1 |perception=2 | ||
|movement=24 meter [[land speed]] with 0.5 meter jump distance. 12 meter [[swim speed]] with 10 meter sink. | |movement=24 meter [[land speed]] with 0.5 meter jump distance. 12 meter [[swim speed]] with 10 meter sink. | ||
|hp=2 |toughness=6 | |hp=2 |toughness=6 | ||
| Line 23: | Line 17: | ||
|size=2 meters |reach=1.5 meters |carrying=256 [[Kilograms]] |strongman=8 |weight=1200 [[Kilograms]] | |size=2 meters |reach=1.5 meters |carrying=256 [[Kilograms]] |strongman=8 |weight=1200 [[Kilograms]] | ||
}} | }} | ||
Fickle mercenaries have two hands, and their [[unarmed]] attacks deal 1d6+3 damage (Damage Bonus included). | |||
The fickle mercenary has a [[Heavy]] '''Void Line''' weapon which it can project from either of its palms: it deals 1d6+2 Void damage (damage bonus included) to every hit target in a 40 meter line extending from the fickle mercenary. The line passes through obstacles without difficulty. | |||
Fickle mercenaries are easily bought: anyone with an implanted [[gray gem]] can demand the services of a specific fickle mercenary by taking a [[cheap actions|cheap action]] to ask for its allegiance while within its hearing and spending 4 [[Sacrifice Energy]]. Fickle mercenaries always serve their latest master fully and completely. | |||
When a character would project an [[Avatar]] of a member of its party, and it could choose to project an [[Avatar]] of a fickle mercenary if it had one in its party, it can choose to project any non-busy fickle mercenary. This does not confer the mercenary's allegiance. | |||
Revision as of 18:42, 27 September 2014
Fickle Mercenary
A fickle mercenary is a four-legged, two-armed creature with silvery skin and golden eyes.
Fickle mercenaries are moderately smart, and can speak.
| Fickle Mercenary Paragon — 77 points
| |
| AD 6 GD 9 Will 1 HP 2 Toughness 6 | |
| Accuracy 2 Save DC 7 | |
| Stealth 1 Perception 2 Agility 2 | |
| Descriptors [ Blooded ], [ Bony ], [ Living ], [ Angel ], [ Gray ] | |
| Movement 24 meter land speed with 0.5 meter jump distance. 12 meter swim speed with 10 meter sink. | |
| Size 2 meters Reach 1.5 meters | |
| Weight 1200 Kilograms | |
| Basic Specialties Ungrabbable, Offensive, Brutal, Violent, Sturdy | |
| Advanced Specialties Avoider, Ungrabbable 2, Determined, Aggressive 2, Violent 2, Stealthy, Perceptive, Sturdy 2 | |
| Extras Big |
Fickle mercenaries have two hands, and their unarmed attacks deal 1d6+3 damage (Damage Bonus included).
The fickle mercenary has a Heavy Void Line weapon which it can project from either of its palms: it deals 1d6+2 Void damage (damage bonus included) to every hit target in a 40 meter line extending from the fickle mercenary. The line passes through obstacles without difficulty.
Fickle mercenaries are easily bought: anyone with an implanted gray gem can demand the services of a specific fickle mercenary by taking a cheap action to ask for its allegiance while within its hearing and spending 4 Sacrifice Energy. Fickle mercenaries always serve their latest master fully and completely.
When a character would project an Avatar of a member of its party, and it could choose to project an Avatar of a fickle mercenary if it had one in its party, it can choose to project any non-busy fickle mercenary. This does not confer the mercenary's allegiance.
