Starpunks races: Difference between revisions

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Revision as of 03:06, 13 October 2024

Races

Some creatures derive the majority of their power from training. These are those creatures.

Persons

People are a diverse bunch of aliens, coming in a wide range of colors and facial structures. Many of them care strongly about their physical and cultural differences, and aspire to demonstrate that their race of aliens is the best. The civilized, bureaucratic "humans", with their empires and federations and disciplined fleets, are particularly arrogant about the superiority of their regimented way of life.

The tentacled Vordak, living in desert cave planets, are quite confident in the unparalleled excellence of their meditants.

The hairy Kwoi in their giant forest homes know that no other kind of people observes its surroundings as keenly.

The wrinkleheaded Glonkin of the airless moons know that their practice of rewarding enterprise over empathy has led them to produce the greatest architectural wonders and best-trained mercenaries of any race of aliens.

the four-armed Useev have the greatest museums in the galaxy.

Scientists who've done DNA analysis have found that all People must have had a common ancestor, but it's very difficult to narrow it down exactly when, some time between 3000 and 20000 years ago. Myths and legends of various cultures often have a reference to a "first terrain" that created their People somehow.

Base Stats
Person
Common   —   3 points
AD  4     GD 4     Will 0     HP  1     Toughness 4
Muscle 0     Accuracy  0     Save DC 4     Magic Power 0
Stealth 0     Perception 0     Agility 0
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  15 meter land with 1 meter jump. 3 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 10 kilograms      Weight 50-150 Kilograms
Race  Person

People get a small bonus based on which kind of Person they are:

Humans can go without eating for an extra day before penalties start, and hold their breaths for an extra round.

Vordak get +1 to Bluff and Insight against creatures they're currently touching with their tentacles.

Kwoi can sense things as though they were 10% larger.

Glonkin get 1 extra skill point that doesn't count against your total.

Useev have four arms.

Terranimal

Terranimals are an even more diverse bunch of aliens, coming in a wide range of colors, skin coverings, and body shapes. Many of them care strongly about their physical and cultural differences, and aspire to demonstrate that their race of aliens is the best.

Terranimals are genetically far more diverse than People, and have slightly more variety in personalities than People do.

Base Stats
Canid
Common   —   3 points
AD  4     GD 4     Will 0     HP  1     Toughness 4
Muscle 0     Accuracy  0     Save DC 4     Magic Power 0
Stealth 0     Perception 0     Agility 0
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  20 meter land with 2 meter jump. 5 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 10 kilograms      Weight 50-150 Kilograms
Race  Terranimal (Canid)

Canids have one "hand", their mouths, and deal 1d6-1 damage with unarmed attacks that use that hand (muscle included).

The base range of their scent sense is 30 meters.

They range in typical size from Foxes with Small x2, to Bears with Big x1.


Grazer
Common   —   3 points
AD  4     GD 4     Will 0     HP  1     Toughness 4
Muscle 0     Accuracy  0     Save DC 4     Magic Power 0
Stealth -1     Perception 1     Agility -1
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  25 meter land with 2 meter jump. 3 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 10 kilograms      Weight 50-150 Kilograms
Race  Terranimal (Grazer)

Grazers have one "hand", their mouths. They deal 1d6 damage with no-handed unarmed attacks (muscle included).

They range in typical size from Rabbits with Small x2, to Elephants with Big x2.


Bird
Common   —   3 points
AD  4     GD 4     Will 0     HP  1     Toughness 4
Muscle 0     Accuracy  0     Save DC 4     Magic Power 0
Stealth 0     Perception 0     Agility 0
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  10 meter land with 1 meter jump. 3 meter swim with 5 meter sink. 30 meter fly with 1 meter aerobatics.
Size  1 meter     Reach 1 meter
Carrying Capacity 10 kilograms      Weight 50-150 Kilograms
Race  Terranimal (Bird)

Birds have one "hand", their mouths.

They range in typical size from Owls with Small x3, to Condors with Small x1.


Octopus
Common   —   3 points
AD  4     GD 4     Will 0     HP  1     Toughness 4
Muscle 0     Accuracy  0     Save DC 4     Magic Power 0
Stealth 0     Perception 0     Agility 0
Descriptors  [ Blooded ], [ Living ]
Movement  10 meter land with 1 meter jump. 10 meter swim with 0 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 10 kilograms      Weight 50-150 Kilograms
Race  Terranimal (Octopus)

Octopi have eight arms, although they move at half speed while using 2-4 to hold things, and one quarter speed when using 5 or more.

They're typically roughly the size of a Person, thrive equally on land and in the water, and have lifespans in the centuries.

Pthalcant

Pthalcants are blinking masses of durable eyeballs, standing 1-2 meters tall on their twenty long rubbery tentacles. Having no mouths, they eat by staring closely at their food for many minutes in order to mystically extract its caloric energy. They reproduce by splitting in half, each half retaining half of the original's memories.

Pthalcants don't have DNA, but rather a different, triple helix-based genetic code.

Base Stats
Pthalcant
Common   —   4 points
AD  4     GD 4     Will 0     HP  1     Toughness 4
Muscle 0     Accuracy  0     Save DC 4     Magic Power 1
Stealth 0     Perception -1     Agility 0
Descriptors  [ Blooded ], [ Living ]
Movement  10 meter land with 0.5 meter jump. 5 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 10 kilograms      Weight 60-180 Kilograms
Race  Pthalcant
Extras  Heightened Awareness

Pthalcants have twenty tentacles, which are used both for locomotion and for holding things. It takes two tentacles to have the function equivalent to one hand. For every 4 tentacles that they use for holding things, they move 25% slower, to a minimum of 100% slower (0% speed) when using 16 or more tentacles.

Pthalcants get +3 to Agility for climbing checks.

Skranx