Fireball: Difference between revisions

From Gempunks
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parrying a fireball sounds like a fun time to me
 
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|action=Remain perfectly still
|action=Remain perfectly still
|casttime=[[Standard action|Standard Action]]
|casttime=[[Standard action|Standard Action]]
|descriptors=[ [[Magic-Damage]] ], [ [[Muscle-Area]] ]
|descriptors=[ [[Magic-Damage]] ], [ [[Muscle-Area]] ], [ [[Blaster]] ]
|target=A 5 meter radius [[blast]] to which you have [[line of sight]] within 300 meters.
|target=A 5 meter radius [[blast]] to which you have [[line of sight]] within 300 meters.
|effect=All creatures and unattended objects suffer an attack against [[AD]] for 1d6-1 Heat Damage. Creatures and objects wounded by this attack are lit [[on fire]].
|effect=All creatures and unattended objects suffer an attack against [[AD]] for 1d6-1 Heat Damage. Creatures and objects wounded by this attack are lit [[on fire]].

Latest revision as of 21:03, 6 October 2024

 Fireball
Elite
Beams of fire erupt from your eyes, causing an explosion at the place you are looking.
[ Magic-Damage ], [ Muscle-Area ], [ Blaster ]
Target: A 5 meter radius blast to which you have line of sight within 300 meters.
Effect: All creatures and unattended objects suffer an attack against AD for 1d6-1 Heat Damage. Creatures and objects wounded by this attack are lit on fire.

The explosion is audible from 1000 meters away.

Unique Boosts: Fire Column (+0 Tiers): The area also extends to a 10 meter spray going directly upwards from the blast region.

Scorched Earth (+1 Tier, ): The parts of objects that are destroyed by the Fireball become toxic waste. The Fireball deals +1 Damage.

Stormball (+1 Tier, ): The Fireball deals +1 Damage, and the damage it deals becomes Electricity damage (it still lights things on fire). You must specify which creatures and unattended objects in the blast radius are affected; targets not specified do not suffer an attack.

Magmatize (+2 Tiers): After one round, all unattended objects within 5 meters of the center of the blast become lava.

Charged (+2 Tiers): To finish casting the Fireball, you have to take another Standard Action to cast it before the end of your next turn. The Fireball's Blast increases by 10 meters, it gets +4 Demolition, and it deals +1 Damage.