Mortar: Difference between revisions
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|reload=[[Standard action]] AND [[Move action]]. | |reload=[[Standard action]] AND [[Move action]]. | ||
|handedness=Reloading requires two hands. | |handedness=Reloading requires two hands. | ||
|ammunition=The mortar can be loaded with 2 [[kilograms|kilogram]] shells worth | |ammunition=The mortar can be loaded with 2 [[kilograms|kilogram]] shells worth 10 coins each, probably set to detonate on collision. | ||
|effect1=Shells fired travel at a rate of 4000 meters per round. | |effect1=Shells fired travel at a rate of 4000 meters per round. | ||
|special=The mortar fires arcing projectiles, allowing you to fire over obstacles; the projectiles miss as far as thrown [[grenade|grenades]]. | |special=The mortar fires arcing projectiles, allowing you to fire over obstacles; the projectiles miss as far as thrown [[grenade|grenades]]. | ||
Revision as of 23:16, 9 April 2018
| Mortar Weapon
| |
| [ Heavy ], [ Loud ], [ Trigger Grip ] | |
| Coins 90 Weight 40 Kilograms
| |
| Damage: 1d6+1 Physical | |
| Range: 50m/200m/1000m/6000m | |
| Reload Time: Standard action AND Move action. | |
| Ammunition: The mortar can be loaded with 2 kilogram shells worth 10 coins each, probably set to detonate on collision. | |
| Handedness: Reloading requires two hands. | |
| Effects: Shells fired travel at a rate of 4000 meters per round. | |
| Warhead: 2 Kilograms | |
| Special: The mortar fires arcing projectiles, allowing you to fire over obstacles; the projectiles miss as far as thrown grenades. |
