Mortar: Difference between revisions

From Gempunks
m 6 revisions imported: saving the history sure makes this extra inconvenient
No edit summary
Line 8: Line 8:
|reload=[[Standard action]] AND [[Move action]].
|reload=[[Standard action]] AND [[Move action]].
|handedness=Reloading requires two hands.
|handedness=Reloading requires two hands.
|ammunition=The mortar can be loaded with 2 [[kilograms|kilogram]] shells worth 1 point each, probably set to detonate on collision.
|ammunition=The mortar can be loaded with 2 [[kilograms|kilogram]] shells worth 10 coins each, probably set to detonate on collision.
|effect1=Shells fired travel at a rate of 4000 meters per round.  
|effect1=Shells fired travel at a rate of 4000 meters per round.  
|special=The mortar fires arcing projectiles, allowing you to fire over obstacles; the projectiles miss as far as thrown [[grenade|grenades]].
|special=The mortar fires arcing projectiles, allowing you to fire over obstacles; the projectiles miss as far as thrown [[grenade|grenades]].

Revision as of 23:16, 9 April 2018

Mortar
Weapon
[ Heavy ], [ Loud ], [ Trigger Grip ]
Coins 90
Weight 40 Kilograms
Damage: 1d6+1 Physical
Range: 50m/200m/1000m/6000m
Reload Time: Standard action AND Move action.
Ammunition: The mortar can be loaded with 2 kilogram shells worth 10 coins each, probably set to detonate on collision.
Handedness: Reloading requires two hands.
Effects: Shells fired travel at a rate of 4000 meters per round.
Warhead: 2 Kilograms
Special: The mortar fires arcing projectiles, allowing you to fire over obstacles; the projectiles miss as far as thrown grenades.