Skull grenade: Difference between revisions

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|casttime=[[Move action|Move Action]]
|casttime=[[Move action|Move Action]]
|descriptors=[ [[Bound]] ], [ [[Magic-Damage]] ]
|descriptors=[ [[Bound]] ], [ [[Magic-Damage]] ]
|target=A skull
|target=A skull you are [[touch|holding]]
|effect=When it is thrown, the spell is unbound. One round after it is unbound, the skull detonates in a 12 meter [[spray]] of blinding light, [[blinded|blinding]] creatures in the area for 1d6 rounds and dealing 1d6-1 Light damage to them. The spray of light is visible from 24000 meters away.
|effect=When it is thrown, the spell is unbound. One round after it is unbound, the skull detonates in a 12 meter [[spray]] of blinding light, [[blinded|blinding]] creatures in the area for 1d6 rounds and dealing 1d6-1 Light damage to them. The spray of light is visible from 24000 meters away.



Revision as of 08:27, 18 February 2018

 Skull Grenade
Elite
The inside of the skull glows gently.
[ Bound ], [ Magic-Damage ]
Cast Time: Move Action
Target: A skull you are holding
Effect: When it is thrown, the spell is unbound. One round after it is unbound, the skull detonates in a 12 meter spray of blinding light, blinding creatures in the area for 1d6 rounds and dealing 1d6-1 Light damage to them. The spray of light is visible from 24000 meters away.

The skull can be thrown up to 20 meters as a Heavy Grenade, and throwing it is not part of this spell's activation.