Boneshooter: Difference between revisions
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|range=70m/200m  | |range=70m/200m  | ||
|reload=No Action  | |reload=No Action  | ||
|effect1={{Icon|White}} The Boneshooter grows and propels the wielder's arm bones. This inflicts a wound on the wielder every time it is fired.  | |effect1={{Icon|White}} The Boneshooter grows and propels the wielder's arm bones. This inflicts a wound on the wielder every time it is fired. You cannot use the Boneshooter unless you are [ [[Bony]] ].  | ||
|handedness=The Boneshooter must be strapped to one arm; using it during a round prevents you from using whatever is in that hand, and vice-versa.  | |handedness=The Boneshooter must be strapped to one arm; using it during a round prevents you from using whatever is in that hand, and vice-versa.  | ||
|ammunition=None  | |ammunition=None  | ||
Revision as of 05:33, 17 December 2013
|  Boneshooter  Magic Weapon  
 | |
| This crossbow is lacking some necessary parts; like a place to put the bolt. It can be strapped onto an arm. | |
|  Value 300 copper      Weight 1 kilogram 
 | |
| Damage: 1d6+2 Physical | |
| Range: 70m/200m | |
| Reload Time: No Action | |
| Handedness: The Boneshooter must be strapped to one arm; using it during a round prevents you from using whatever is in that hand, and vice-versa. | |
| Ammunition: None | |
|  Effects:  | |
| Special: The Boneshooter cannot be fired without a white gem. The Boneshooter is a Piercing weapon. | 
