Specialties: Difference between revisions
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Each Common tier class grants a Basic Specialty. Each higher-tier class grants | Each Common tier class grants a Basic Specialty. Each higher-tier class grants an Advanced Specialty. If you already got a Specialty from a class of some tier, no other classes of that tier may grant that Specialty again. | ||
Special tier classes don't grant Specialties. | Special tier classes don't grant Specialties. | ||
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==== Basic Specialties ==== | ==== Basic Specialties ==== | ||
* ''' | * '''Physical Evasion''': [[AD]] +1, [[GD]] +1 | ||
* '''Slippery Wit''': [[AD]] +1, [[will saves|Will Saves]] +1 | |||
* ''' | * '''Stubborn''': [[GD]] +1, [[will saves|Will Saves]] +1 | ||
* ''' | * '''Offensive''': +1 to each of two of [[Accuracy]], [[save dc|Save DC]], [[Stealth]], or [[Perception]] | ||
* '''Offensive''': +1 to each of two of [[Accuracy]], [[Save DC]], [[Stealth]], or [[Perception]] | |||
* '''Well-Rounded (Requires Offensive)''': +1 to each of the stats you didn't choose for '''Offensive'''. | * '''Well-Rounded (Requires Offensive)''': +1 to each of the stats you didn't choose for '''Offensive'''. | ||
* '''Sturdy''': | * '''Sturdy''': [[Toughness]] +1 | ||
* '''Brutal''': [[ | * '''Brutal''': [[Muscle]] +1 | ||
* '''Powerful''': [[Magic Power]] +1 | * '''Powerful''': [[Magic Power]] +1 | ||
* '''Psychic''': Become a [ [[Psychic]] ], and gain access to one [[psychic bloodline|Psychic Bloodline]]. If you didn't already have a [[Soul]], you gain one. | |||
* '''Psychic''': Become a [ [[Psychic]] ], and gain access to one [[Psychic Bloodline]]. If you didn't already have a [[Soul]], you gain one. | |||
* '''Hacker''': [[Hacking]] +2 | * '''Hacker''': [[Hacking]] +2 | ||
* '''Energetic | * '''Energetic''': You get +12 meters to your movement speeds, and +1 [[Agility]] | ||
==== Advanced Specialties ==== | ==== Advanced Specialties ==== | ||
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* '''Avoider''': [[AD]] +1 | * '''Avoider''': [[AD]] +1 | ||
* '''Ungrabbable''': [[GD]] +1 | * '''Ungrabbable''': [[GD]] +1 | ||
* '''Determined''': [[Will Saves]] +1, [[Save DC]] +1 | * '''Determined''': [[will saves|Will Saves]] +1, [[save dc|Save DC]] +1 | ||
* '''Aggressive''': [[Accuracy]] +1, [[ | * '''Aggressive''': [[Accuracy]] +1, [[Muscle]] +1, or [[Magic Power]] +1 | ||
* '''Stealthy''': [[Stealth]] +1 | * '''Stealthy''': [[Stealth]] +1 | ||
* '''Perceptive''': [[Perception]] +1 | * '''Perceptive''': [[Perception]] +1 | ||
* '''Sturdy''': [[HP]] or [[Toughness]] +1 | * '''Sturdy''': [[HP]] or [[Toughness]] +1 | ||
* '''Energetic''': | * '''Energetic''': You get +12 meters to your movement speeds, and +1 [[Agility]]. | ||
* '''Magical''': +3 Charges of the granting class's tier | * '''Magical''': +3 Charges of the granting class's tier | ||
* '''Psychic Aura''': [[Strong Aura]] +2 meters | * '''Psychic Aura''': [[Strong Aura]] +2 meters | ||
* '''Hacker''': [[Hacking]] +1 | * '''Hacker''': [[Hacking]] +1 | ||
* '''Super-____ (Costs two Specialties)''': Choose another Advanced Specialty and get its benefits. | * '''Super-____ (Costs two Specialties)''': Choose another Advanced Specialty and get its benefits. | ||
Revision as of 07:36, 15 February 2018
Each Common tier class grants a Basic Specialty. Each higher-tier class grants an Advanced Specialty. If you already got a Specialty from a class of some tier, no other classes of that tier may grant that Specialty again.
Special tier classes don't grant Specialties.
Basic Specialties
- Physical Evasion: AD +1, GD +1
- Slippery Wit: AD +1, Will Saves +1
- Stubborn: GD +1, Will Saves +1
- Offensive: +1 to each of two of Accuracy, Save DC, Stealth, or Perception
- Well-Rounded (Requires Offensive): +1 to each of the stats you didn't choose for Offensive.
- Sturdy: Toughness +1
- Brutal: Muscle +1
- Powerful: Magic Power +1
- Psychic: Become a [ Psychic ], and gain access to one Psychic Bloodline. If you didn't already have a Soul, you gain one.
- Hacker: Hacking +2
- Energetic: You get +12 meters to your movement speeds, and +1 Agility
Advanced Specialties
- Avoider: AD +1
- Ungrabbable: GD +1
- Determined: Will Saves +1, Save DC +1
- Aggressive: Accuracy +1, Muscle +1, or Magic Power +1
- Stealthy: Stealth +1
- Perceptive: Perception +1
- Sturdy: HP or Toughness +1
- Energetic: You get +12 meters to your movement speeds, and +1 Agility.
- Magical: +3 Charges of the granting class's tier
- Psychic Aura: Strong Aura +2 meters
- Hacker: Hacking +1
- Super-____ (Costs two Specialties): Choose another Advanced Specialty and get its benefits.
