Specialties: Difference between revisions

From Gempunks
part of speech
No edit summary
Line 16: Line 16:
* '''Magical''': +3 Common tier charges, and you may implant another color of gem without difficulty.
* '''Magical''': +3 Common tier charges, and you may implant another color of gem without difficulty.
* '''Hacker''': [[Hacking]] +2
* '''Hacker''': [[Hacking]] +2
* '''Psychic''': Become a Psychic, and get +1 [[Psi]] or [[Verge]]. If you didn't already have a [[Soul]], you gain one.
* '''Psychic''': Become a [ [[Psychic]] ], and gain access to one [[Psychic Bloodline]]. If you didn't already have a [[Soul]], you gain one.
* '''Energetic (Costs two Specialties)''': You get an extra [[Minor Action]] on your turn.
* '''Energetic (Costs two Specialties)''': You get an extra [[Minor Action]] on your turn.


Line 32: Line 32:
* '''Magical''': +3 Charges of the granting class's tier
* '''Magical''': +3 Charges of the granting class's tier
* '''Hacker''': [[Hacking]] +1
* '''Hacker''': [[Hacking]] +1
* '''Psychic Strength''': [[Psi]] +1
* '''Psychic Aura''': [[Strong Aura]] +2 meters
* '''Psychic Endurance''': [[Verge]] +1
* '''Super-____ (Costs two Specialties)''': Choose another Advanced Specialty and get its benefits.
* '''Super-____ (Costs two Specialties)''': Choose another Advanced Specialty and get its benefits.

Revision as of 06:58, 20 October 2014

Each Common tier class grants a Basic Specialty. Each higher-tier class grants two Advanced Specialties. If you already got a Specialty from a class of some tier, no other classes of that tier may grant that Specialty again. If using Cybergems, classes after the first five in a tier do not grant Specialties.

Special tier classes don't grant Specialties.

Basic Specialties

Advanced Specialties