Sonar adaptation: Difference between revisions
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{{Cyberclass | {{Image|Sonar Adaptation|275px}}{{Cyberclass | ||
|name=Sonar Adaptation | |name=Sonar Adaptation | ||
|tier=Paragon | |tier=Paragon | ||
|classtype=Genomorph | |classtype=Genomorph | ||
|technologies=Genetic Programming | |technologies=Genetic Programming | ||
|bonus1=You don’t suffer penalties to hit for [[uncertain location]], and being [[blind]] doesn’t make you [[flat-footed]]. | |bonus1=You don’t suffer penalties to hit for [[uncertain location]], and being [[blind]] doesn’t make you [[flat-footed]]. | ||
|bonus2=When you [[Pay Attention]], you can emit a sonar pulse audible from up to 200 meters away to hear the shapes of everything in a 90 degree, 30 meter conical [[spray]]. | |bonus2=When you [[Pay Attention]], you can emit a sonar pulse audible from up to 200 meters away to hear the shapes of everything in a 90 degree, 30 meter conical [[spray]]. | ||
}} | }} | ||
Revision as of 07:38, 6 October 2015
| Sonar Adaptation Paragon Tier Genomorph
| |
| Technologies Genetic Programming | |
| Bonuses: | |
| ♦ You don’t suffer penalties to hit for uncertain location, and being blind doesn’t make you flat-footed. | |
| ♦ When you Pay Attention, you can emit a sonar pulse audible from up to 200 meters away to hear the shapes of everything in a 90 degree, 30 meter conical spray. |
