Skull grenade: Difference between revisions
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|descriptors=[ [[Bound]] ], [ [[Magic-Damage]] ] | |descriptors=[ [[Bound]] ], [ [[Magic-Damage]] ] | ||
|target=A skull | |target=A skull | ||
|effect=When it is thrown, the spell is unbound. One round after it is unbound, the skull detonates in a 12 meter [[spray]] of blinding light, [[blinded|blinding]] creatures in the area for 1d4+1 rounds and dealing 1d6-1 Light damage to them. | |effect=When it is thrown, the spell is unbound. One round after it is unbound, the skull detonates in a 12 meter [[spray]] of blinding light, [[blinded|blinding]] creatures in the area for 1d4+1 rounds and dealing 1d6-1 Light damage to them. The spray of light is visible from 24000 meters away. | ||
The skull can be thrown up to 20 meters as a [[Heavy]] [[Grenade]], and throwing it is not part of this spell's activation. | The skull can be thrown up to 20 meters as a [[Heavy]] [[Grenade]], and throwing it is not part of this spell's activation. | ||
Revision as of 01:26, 12 April 2016
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Elite
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| The inside of the skull glows gently. | |
| [ Bound ], [ Magic-Damage ] | |
| Cast Time: Move Action | |
| Target: A skull | |
| Effect: When it is thrown, the spell is unbound. One round after it is unbound, the skull detonates in a 12 meter spray of blinding light, blinding creatures in the area for 1d4+1 rounds and dealing 1d6-1 Light damage to them. The spray of light is visible from 24000 meters away.
The skull can be thrown up to 20 meters as a Heavy Grenade, and throwing it is not part of this spell's activation. |
