Neural regulator: Difference between revisions

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|adf=1 |gdf=1 |willf=4
|adf=1 |gdf=1 |willf=4
|attackf=3 |perceptionf=1 |hackf=2
|attackf=3 |perceptionf=1 |hackf=2
|bonus1=If you are blind, you gain a +1 bonus to auditory [[perception]], and if you are deaf, you gain a +1 bonus to visual [[perception]]. Neither bonus applies if you are both blind and deaf.
|bonus1=If you are blind or deaf, you get +1 to [[perception]].
|bonus2=You can turn your senses on or off as a [[minor action]].
|bonus2=You can turn your senses on or off as a [[minor action]].
|bonus3=Once per round, you can spend a [[move action]] to suppress your tells, granting you a +2 bonus to [[Bluff]] for 1 round.
|bonus3=Once per round, you can spend a [[move action]] to suppress your tells, granting you a +2 bonus to [[Bluff]] for 1 round.
|bonus4=You may reroll each failed save against [[fight or flight|fear]] once.
|bonus4=You may reroll each failed save against [[fight or flight|fear]] once.
}}
}}

Revision as of 22:00, 1 June 2014

Neural Regulator
Elite Tier Augment
Technologies  Advanced Neural Interfaces
Bonuses:
♦ If you are blind or deaf, you get +1 to perception.
♦ You can turn your senses on or off as a minor action.
♦ Once per round, you can spend a move action to suppress your tells, granting you a +2 bonus to Bluff for 1 round.
♦ You may reroll each failed save against fear once.