Neural regulator: Difference between revisions
From Gempunks
Foxwarrior (talk | contribs) Created page with "{{Cyberclass |name=Neural Regulator |tier=Elite |prerequisites=Bioport |technologies=Advanced Neural Interfaces |adf=1 |gdf=1 |willf=4 |attackf=3 |perceptionf=1 |hackf=2 |..." |
Foxwarrior (talk | contribs) No edit summary |
||
| Line 2: | Line 2: | ||
|name=Neural Regulator | |name=Neural Regulator | ||
|tier=Elite | |tier=Elite | ||
|classtype=Augment | |||
|prerequisites=[[Bioport]] | |prerequisites=[[Bioport]] | ||
|technologies=Advanced Neural Interfaces | |technologies=Advanced Neural Interfaces | ||
Revision as of 04:21, 11 November 2013
| Neural Regulator Elite Tier Augment
| |
| Prerequisites Bioport | |
| Technologies Advanced Neural Interfaces | |
| Bonuses: | |
| ♦ If you are blind, you gain a +1 bonus to auditory perception, and if you are deaf, you gain a +1 bonus to visual perception. Neither bonus applies if you are both blind and deaf. | |
| ♦ You can turn your senses on or off as a minor action. | |
| ♦ Once per round, you can spend a move action to suppress your tells, granting you a +2 bonus to Bluff for 1 round. | |
| ♦ You may reroll each failed save against fear once. |
