Hyperenhanced scent: Difference between revisions

From Gempunks
No edit summary
No edit summary
Line 5: Line 5:
|adf=1 |gdf=1 |willf=4
|adf=1 |gdf=1 |willf=4
|attackf=2 |stealthf=1 |perceptionf=2
|attackf=2 |stealthf=1 |perceptionf=2
|bonus1=You have an impressive sense of scent, and can track scents up to 10 hours old while not running. Breaks in the scent trail of more than 2 meters require you to find the scent again; breaks include running water, very strong other scents, and regions that were burned or rained on after the trail was created.
|bonus1=You get +4 to [[Scent]] Perception.
|bonus2=You can smell fear, allowing you to automatically detect [[fight or flight|scared]] creatures within a 20 meter [[blast]].
|bonus2=You can smell fear, allowing you to automatically detect [[fight or flight|scared]] creatures within a 20 meter [[blast]].
|bonus3=You get a +2 bonus to [[Insight]] against creatures you can smell within 5 meters.
|bonus3=You get a +2 bonus to [[Insight]] against creatures you can smell within 5 meters.
}}
}}

Revision as of 05:21, 18 January 2014

Hyperenhanced Scent
Elite Tier Genomorph
Prerequisites  None.
Technologies  Genetic Programming
Bonuses:
♦ You get +4 to Scent Perception.
♦ You can smell fear, allowing you to automatically detect scared creatures within a 20 meter blast.
♦ You get a +2 bonus to Insight against creatures you can smell within 5 meters.