Extras: Difference between revisions

From Gempunks
If Strong is allowed, I suppose it's only fair to have a Magic Power one
it must be done
Line 11: Line 11:
* '''Strong (Uses two Extra slots):''' +1 [[Strongman]].
* '''Strong (Uses two Extra slots):''' +1 [[Strongman]].
* '''Big (Uses two Extra slots):''' Your size is doubled, your reach increases by 50%, you get +2 to [[Strongman]], and your weight is multiplied by 8. You get +1 [[Toughness]], -1 to [[AD]], -1 to [[Accuracy]], and -2 to [[Agility]].
* '''Big (Uses two Extra slots):''' Your size is doubled, your reach increases by 50%, you get +2 to [[Strongman]], and your weight is multiplied by 8. You get +1 [[Toughness]], -1 to [[AD]], -1 to [[Accuracy]], and -2 to [[Agility]].
* '''Small (Uses two Extra slots):''' Your size and reach are halved, you get -2 to [[Strongman]], and your weight is divided by 8. You get +1 to [[Stealth]], [[AD]], and [[Agility]], but -1 to [[Toughness]].
* '''Small (Uses two Extra slots):''' Your size and reach are halved, you get -2 to [[Strongman]], and your weight is divided by 8. You get +1 to [[Accuracy]], [[AD]], and [[Agility]], but -1 to [[Toughness]] and [[Magic Power]].
* '''Bloodline Access''': You gain access to a [[Psychic Bloodline]].
* '''Bloodline Access''': You gain access to a [[Psychic Bloodline]].

Revision as of 06:07, 1 February 2015

Extras require Extra slots; the point cost for all of a character's Extras combined is equal to the total number of Extra slots used, squared. A character of any tier may have any number of Extras.

Extras

  • Destructive: Demolition +2
  • Hopper: +2 meters to jump distance
  • Fast: +6 meters to movement speeds
  • Quick: Agility +1
  • Gem-Tolerant: You may implant another color of gem without difficulty.
  • Heightened Awareness (Uses two Extra slots): +1 Magic Power, and your senses function as though you were 25% larger, but you get -1 Perception.
  • Strong (Uses two Extra slots): +1 Strongman.
  • Big (Uses two Extra slots): Your size is doubled, your reach increases by 50%, you get +2 to Strongman, and your weight is multiplied by 8. You get +1 Toughness, -1 to AD, -1 to Accuracy, and -2 to Agility.
  • Small (Uses two Extra slots): Your size and reach are halved, you get -2 to Strongman, and your weight is divided by 8. You get +1 to Accuracy, AD, and Agility, but -1 to Toughness and Magic Power.
  • Bloodline Access: You gain access to a Psychic Bloodline.