Skull grenade: Difference between revisions
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The skull can be thrown up to 20 meters as a [[Heavy]] [[Grenade]], and throwing it is not part of this spell's activation. | The skull can be thrown up to 20 meters as a [[Heavy]] [[Grenade]], and throwing it is not part of this spell's activation. | ||
|uniqueboosts=''Undead-Turning Grenade (+0 Tiers):'' The light damage is only dealt to [ [[Undead]] ] creatures. | |||
}} | }} | ||
</onlyinclude> | </onlyinclude> | ||
[[Category:Spell]] | [[Category:Spell]] | ||
Revision as of 05:17, 22 February 2018
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Elite
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| The inside of the skull glows gently. | |
| [ Bound ], [ Magic-Damage ] | |
| Cast Time: Move Action | |
| Target: A skull you are holding | |
| Effect: When it is thrown, the spell is unbound. One round after it is unbound, the skull detonates in a 12 meter spray of blinding light, blinding creatures in the area for 1d6 rounds and dealing 1d6-1 Light damage to them. The spray of light is visible from 24000 meters away.
The skull can be thrown up to 20 meters as a Heavy Grenade, and throwing it is not part of this spell's activation. | |
| Unique Boosts: Undead-Turning Grenade (+0 Tiers): The light damage is only dealt to [ Undead ] creatures. |
