Thunder maul: Difference between revisions

From Gempunks
No edit summary
No edit summary
 
(3 intermediate revisions by the same user not shown)
Line 3: Line 3:
|itemtype=Magic Weapon
|itemtype=Magic Weapon
|fluff=This is a large short-handled hammer with a lightning bolt motif.
|fluff=This is a large short-handled hammer with a lightning bolt motif.
|value=15
|value=400
|weight=5 kilograms
|weight=5 kilograms
|descriptors=[ [[Muscle-Damage]] ], [ [[Heavy]] ], [ [[Thrown]] ]
|descriptors=[ [[Muscle-Damage]] ], [ [[Heavy]] ], [ [[Thrown]] ]
|damage=1d6+2 Physical
|damage=1d6 Physical
|effect1={{Icon|Blue}} When the thunder maul is thrown, it releases a thunderclap and lightning that attacks all creatures and unattended objects in a 2 meter [[spray]] around the point of impact for 1d6 Electricity damage, [[fling|flinging]] away hit targets 1 meter. This spray is [ [[Magic-Damage]] ] and [ [[Muscle-Area]] ], not [ [[Muscle-Damage]] ].
|demolition=+1
|effect1={{Icon|Blue}} When the thunder maul is thrown, it releases a thunderclap and lightning that attacks all creatures and unattended objects in a 2 meter [[spray]] around the point of impact for 1d6-1 Electricity damage, [[fling|flinging]] away hit targets 1 meter. This spray is [ [[Magic-Damage]] ] and [ [[Muscle-Area]] ], not [ [[Muscle-Damage]] ].
|effect2={{Icon|Purple}} When the thunder maul is thrown, after the attack is resolved, it teleports back into the thrower's hands.
|effect2={{Icon|Purple}} When the thunder maul is thrown, after the attack is resolved, it teleports back into the thrower's hands.
|handedness=The Thunder Maul can be wielded in one hand, or two hands for +1 Damage.
|handedness=The Thunder Maul can be wielded in one hand, or two hands for +1 Damage.

Latest revision as of 19:34, 23 June 2024

Thunder Maul
Magic Weapon
This is a large short-handled hammer with a lightning bolt motif.
[ Muscle-Damage ], [ Heavy ], [ Thrown ]
Value 400 copper
Weight 5 kilograms
Damage: 1d6 Physical
Demolition: +1
Handedness: The Thunder Maul can be wielded in one hand, or two hands for +1 Damage.
Effects: When the thunder maul is thrown, it releases a thunderclap and lightning that attacks all creatures and unattended objects in a 2 meter spray around the point of impact for 1d6-1 Electricity damage, flinging away hit targets 1 meter. This spray is [ Magic-Damage ] and [ Muscle-Area ], not [ Muscle-Damage ].
When the thunder maul is thrown, after the attack is resolved, it teleports back into the thrower's hands.