Specialties: Difference between revisions
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Each Common tier class grants a Basic Specialty. Each higher-tier class grants   | Each Common tier class grants a Basic Specialty. Each higher-tier class grants an Advanced Specialty. You cannot select a Specialty more than once in the same tier. If using Cybergems, classes after the first five in a tier do not grant Specialties.  | ||
Special tier classes don't grant Specialties.  | Special tier classes don't grant Specialties.  | ||
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==== Basic Specialties ====  | ==== Basic Specialties ====  | ||
* '''  | * '''Physical Evasion''': [[AD]] +1, [[GD]] +1  | ||
* '''Slippery Wit''': [[AD]] +1, [[will saves|Will Saves]] +1  | |||
* '''  | * '''Stubborn''': [[GD]] +1, [[will saves|Will Saves]] +1  | ||
* '''  | * '''Offensive''': +1 to each of two of [[Accuracy]], [[save dc|Save DC]], [[Stealth]], or [[Perception]]  | ||
* '''Offensive''': +1 to each of two of [[Accuracy]], [[Save DC]], [[Stealth]], or [[Perception]]  | |||
* '''Well-Rounded (Requires Offensive)''': +1 to each of the stats you didn't choose for '''Offensive'''.  | * '''Well-Rounded (Requires Offensive)''': +1 to each of the stats you didn't choose for '''Offensive'''.  | ||
* '''Sturdy''':   | * '''Sturdy''': [[Toughness]] +1  | ||
* '''Brutal''': [[  | * '''Brutal''': [[Muscle]] +1  | ||
* '''  | * '''Powerful (Gempunks)''': [[Magic Power]] +1  | ||
* '''Psychic (Gempunks)''': Become a [ [[Psychic]] ], and gain access to one [[psychic bloodline|Psychic Bloodline]]. If you didn't already have a [[Soul]], you gain one.  | |||
* '''Hacker (Cybergems)''': [[Hacking]] +2  | |||
* '''Psychic''': Become a [ [[Psychic]] ], and gain access to one [[Psychic Bloodline]]. If you didn't already have a [[Soul]], you gain one.  | * '''Energetic''': You get +12 meters to your movement speeds, and +1 [[Agility]]  | ||
* '''  | |||
==== Advanced Specialties ====  | ==== Advanced Specialties ====  | ||
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* '''Avoider''': [[AD]] +1  | * '''Avoider''': [[AD]] +1  | ||
* '''Ungrabbable''': [[GD]] +1  | * '''Ungrabbable''': [[GD]] +1  | ||
* '''Determined''': [[Will Saves]] +1, [[Save DC]] +1  | * '''Determined''': [[will saves|Will Saves]] +1, [[save dc|Save DC]] +1  | ||
* '''  | * '''Aggressive''': [[Accuracy]] +1, [[Muscle]] +1, or [[Magic Power]] +1  | ||
* '''Stealthy''': [[Stealth]] +1  | * '''Stealthy''': [[Stealth]] +1  | ||
* '''Perceptive''': [[Perception]] +1  | * '''Perceptive''': [[Perception]] +1  | ||
* '''Sturdy''': [[HP]] or [[Toughness]] +1  | * '''Sturdy''': [[HP]] or [[Toughness]] +1  | ||
* '''Energetic''': You get   | * '''Energetic''': You get +12 meters to your movement speeds, and +1 [[Agility]].  | ||
* '''Magical''': +3 Charges of the granting class's tier  | * '''Magical (Gempunks)''': +3 Charges of the granting class's tier  | ||
* '''  | * '''Psychic Aura (Gempunks)''': [[Strong Aura]] +2 meters  | ||
* '''  | * '''Hacker (Cybergems)''': [[Hacking]] +1  | ||
* '''Super-____ (Costs two Specialties)''': Choose another Advanced Specialty and get its benefits.  | * '''Super-____ (Costs two Specialties)''': Choose another Advanced Specialty and get its benefits.  | ||
Latest revision as of 21:52, 29 August 2023
Each Common tier class grants a Basic Specialty. Each higher-tier class grants an Advanced Specialty. You cannot select a Specialty more than once in the same tier. If using Cybergems, classes after the first five in a tier do not grant Specialties.
Special tier classes don't grant Specialties.
Basic Specialties
- Physical Evasion: AD +1, GD +1
 - Slippery Wit: AD +1, Will Saves +1
 - Stubborn: GD +1, Will Saves +1
 - Offensive: +1 to each of two of Accuracy, Save DC, Stealth, or Perception
 - Well-Rounded (Requires Offensive): +1 to each of the stats you didn't choose for Offensive.
 - Sturdy: Toughness +1
 - Brutal: Muscle +1
 - Powerful (Gempunks): Magic Power +1
 - Psychic (Gempunks): Become a [ Psychic ], and gain access to one Psychic Bloodline. If you didn't already have a Soul, you gain one.
 - Hacker (Cybergems): Hacking +2
 - Energetic: You get +12 meters to your movement speeds, and +1 Agility
 
Advanced Specialties
- Avoider: AD +1
 - Ungrabbable: GD +1
 - Determined: Will Saves +1, Save DC +1
 - Aggressive: Accuracy +1, Muscle +1, or Magic Power +1
 - Stealthy: Stealth +1
 - Perceptive: Perception +1
 - Sturdy: HP or Toughness +1
 - Energetic: You get +12 meters to your movement speeds, and +1 Agility.
 - Magical (Gempunks): +3 Charges of the granting class's tier
 - Psychic Aura (Gempunks): Strong Aura +2 meters
 - Hacker (Cybergems): Hacking +1
 - Super-____ (Costs two Specialties): Choose another Advanced Specialty and get its benefits.
 
