Skeleton: Difference between revisions

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{{classlevel
{{Jpeg|Skeleton and Unliving|350px}}{{classlevel
|name=Skeleton
|name=Skeleton
|tier=Special
|tier=Special
|prerequisites=Must have been brought back by [[Animate skeletons]].
|prerequisites=Must have been brought back by [[animate skeletons]] or a [[rot flower]] with Corpse Infestation.
|adf=2 |gdf=1 |willf=0
|attackf=0
|bonus1=You now count as an [ [[Undead]] ] creature, and are no longer [ [[Blooded]] ].
|bonus1=You now count as an [ [[Undead]] ] creature, and are no longer [ [[Blooded]] ].
|bonus2=You no longer need to breathe, and you survive on a [[Survival#Diet|bone diet]] instead of your normal kind.  
|bonus2=You no longer need to breathe, and you survive on a [[Survival#Diet|bone diet]] instead of your normal kind.  
|bonus3=You have only a vestigial [[soul]] and mind, and lose all of your class levels and skill points. You cannot speak or think for yourself. Without guidance by a creature who you have been told may command you (or the caster), you continue to repeatedly perform whatever task you were last commanded to do.
|bonus3=You have only a vestigial mind, and lose your other class levels and skill points. You cannot speak or think much for yourself.
|bonus4=While exposed to bright light, you get a -1 penalty to [[Perception]].
|bonus4=While exposed to bright light, you get a -1 penalty to [[Perception]].
|bonus5=Your [[Fight or flight|Fear Response]] changes to Frenzy.
|bonus5=Your [[Fight or flight|Fear Response]] changes to Frenzy.
|bonus6=You lose this class when you [[dead|die]].
}}
}}

Latest revision as of 18:31, 19 December 2015

Skeleton
Special Tier Expertise
Prerequisites  Must have been brought back by animate skeletons or a rot flower with Corpse Infestation.
Bonuses:
♦ You now count as an [ Undead ] creature, and are no longer [ Blooded ].
♦ You no longer need to breathe, and you survive on a bone diet instead of your normal kind.
♦ You have only a vestigial mind, and lose your other class levels and skill points. You cannot speak or think much for yourself.
♦ While exposed to bright light, you get a -1 penalty to Perception.
♦ Your Fear Response changes to Frenzy.
♦ You lose this class when you die.