Juggernaut carapace: Difference between revisions

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{{Cyberclass
{{Image|Juggernaut Carapace|325px}}{{Cyberclass
|name=Juggernaut Carapace
|name=Juggernaut Carapace
|tier=Paragon
|tier=Paragon
|classtype=Genomorph
|classtype=Genomorph
|prerequisites=None.
|technologies=Genetic Programming
|technologies=Genetic Programming
|adf=6 |gdf=3 |willf=0
|attackf=5
|bonus1=The first attack you make each round may be a [[heavy]] attack, even if the action you are using specifically disallows [[heavy]] attacks.
|bonus1=The first attack you make each round may be a [[heavy]] attack, even if the action you are using specifically disallows [[heavy]] attacks.
|bonus2=Whenever you inflict any wounds, you may fling that target 2 meters per wound inflicted in the direction of your choice.
|bonus2=Whenever you inflict any wounds, you may fling that target 3 meters per wound inflicted in the direction of your choice.
|bonus3=You can move through non-creature obstacles that have less [[Toughness]] than you, destroying them in the process. This costs you 2 meters of movement per point of HP the obstacle had.
|bonus3=You can move through non-creature obstacles that have less [[Toughness]] than you, destroying them in the process. This costs you 2 meters of movement per point of HP the obstacle had.
|bonus4=You get +1 to [[Strongman]].
}}
}}

Latest revision as of 18:21, 19 December 2015

Juggernaut Carapace
Paragon Tier Genomorph
Technologies  Genetic Programming
Bonuses:
♦ The first attack you make each round may be a heavy attack, even if the action you are using specifically disallows heavy attacks.
♦ Whenever you inflict any wounds, you may fling that target 3 meters per wound inflicted in the direction of your choice.
♦ You can move through non-creature obstacles that have less Toughness than you, destroying them in the process. This costs you 2 meters of movement per point of HP the obstacle had.