Heavenly intervention: Difference between revisions

From Gempunks
and now you can summon demons you've never met. Wonderful.
 
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<onlyinclude>{{Spell
<onlyinclude>{{Image|Heavenly Intervention|250px}}{{Spell
|name=The Demon Within
|name=Heavenly Intervention
|tier=Paragon
|tier=Paragon
|color=Gray
|color=Black
|action=Grimace and gurgle
|action=Grimace and gurgle
|casttime=[[standard action|Standard Action]]
|casttime=[[standard action|Standard Action]]
|target=One touched non-[ [[Demon]] ] creature who is not in the [[shadow realm]].
|descriptors=[ [[Magic-Damage]] ]
|effect=If you hit the target with an attack against [[AD]], it takes 1d10+X Cold damage, and is [[chilled]] for 1 round per wound. If this [[dead|kills]] it, a [ [[Demon]] ] of the type of your choice appears in its space, returning to the [[shadow realm]] after 4 rounds. If the [ [[Demon]] ] does not put you over your point limit, it serves you willingly.
|target=One [[touch|touched]] creature and an [[Angelfeather]] you possess.
|sacrifice=X, plus 1 if the [ [[Demon]] ] is Common, 2 if Elite, 3 if Paragon, 4 if Legend.
|effect=If you hit the target creature with an attack against [[AD]], it takes 1d6+1+X Cold damage, and is [[chilled]] for 1 round per wound. If this [[dead|kills]] it, The angel whose feather you targeted projects its [[Avatar]] into the creature's space and obeys your commands for as long as it is projected, and the feather is destroyed. The [[Avatar]] stops being projected after 4 rounds.
|sacrifice=X, which must be at least 1 if the projected creature is Elite, 2 if Paragon, 4 if Legend.
}}
}}
</onlyinclude>
</onlyinclude>
[[Category:Spell]]
[[Category:Spell]]

Latest revision as of 19:46, 23 June 2024

 Heavenly Intervention
Paragon
[ Magic-Damage ]
Target: One touched creature and an Angelfeather you possess.
Effect: If you hit the target creature with an attack against AD, it takes 1d6+1+X Cold damage, and is chilled for 1 round per wound. If this kills it, The angel whose feather you targeted projects its Avatar into the creature's space and obeys your commands for as long as it is projected, and the feather is destroyed. The Avatar stops being projected after 4 rounds.
Sacrifice Energy Cost: X, which must be at least 1 if the projected creature is Elite, 2 if Paragon, 4 if Legend.