Nanomorph arms: Difference between revisions

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Created page with "{{Cyberclass |name=Nanomorph Arms |tier=Paragon |classtype=Augment |adf=4 |gdf=5 |willf=0 |attackf=6 |stealthf=2 |bonus1=Your reach is doubled. |bonus2=As a minor action, ..."
 
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{{Cyberclass
{{Image|Nanomorph Arms|375px}}{{gear
|name=Nanomorph Arms
|name=Nanomorph Arms
|tier=Paragon
|points=20
|classtype=Augment
|bodypart=Arms
|adf=4 |gdf=5 |willf=0
|technologies=Coordinated Nanotechnology
|attackf=6 |stealthf=2
|itemtype=Augment
|bonus1=Your reach is doubled.
|effect1=Your reach is doubled.
|bonus2=As a [[minor action]], you may transform one or both of your arms into one of a number of shapes, or back to normal. Alternate shapes lose the ability to hold things with that arm but gain bonuses in exchange:
|effect2=As a [[lesser action]] once per round, you may transform one or both of your arms into one of a number of shapes, or back to normal. Alternate shapes lose the ability to hold things with that arm but gain bonuses in exchange:
:''Blade'': Your [[unarmed]] attacks’ base damage increases to 1d6+1 with that arm, and you can make [[piercing]] attacks with it.
:''Blade'': Your [[unarmed]] attacks’ base damage increases to 1d6 with that arm, and you can make [[piercing]] attacks with it.
:''Shield'': You gain [[cover]]. Two shields grants [[total cover]] instead.
:''Shield'': You gain [[cover]].
:''Tentacle'': You get +1 to attack bonus with [[grapple]], [[disarm]], and [[trip]] attacks, and your reach is doubled again. If you have this hand be the one that's incapacitated in a grapple, you don't get a penalty to attack opponents not in that grapple.
:''Tentacle'': You get +1 to [[Accuracy]] with [[grapple]], [[disarm]], and [[trip]] attacks, and your reach is doubled again. If you have this hand be the one that's incapacitated in a grapple, you don't get a penalty to attack opponents not in that grapple.
:''Quadruped'': You can transform both arms into additional legs (or fins, or wings) for a +8 boost to all your movement speeds.
|special=Nanomorph Arms only alters two of your arms.
}}
}}

Latest revision as of 20:19, 23 June 2024

Nanomorph Arms
Augment
Body Part  Arms
Coins 200
Technologies: Coordinated Nanotechnology
Effects: Your reach is doubled.
As a lesser action once per round, you may transform one or both of your arms into one of a number of shapes, or back to normal. Alternate shapes lose the ability to hold things with that arm but gain bonuses in exchange:
Blade: Your unarmed attacks’ base damage increases to 1d6 with that arm, and you can make piercing attacks with it.
Shield: You gain cover.
Tentacle: You get +1 to Accuracy with grapple, disarm, and trip attacks, and your reach is doubled again. If you have this hand be the one that's incapacitated in a grapple, you don't get a penalty to attack opponents not in that grapple.
Quadruped: You can transform both arms into additional legs (or fins, or wings) for a +8 boost to all your movement speeds.
Special: Nanomorph Arms only alters two of your arms.