Acid blood: Difference between revisions

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no dissolving sniper rifles with splashback from three kilometers away
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{{Cyberclass
{{Image|Acid Blood|375px}}{{Cyberclass
|name=Acid Blood |tier=Common |classtype=Genomorph
|name=Acid Blood |tier=Common |classtype=Genomorph
|prerequisites=None.
|prerequisites=None.
|adf=1 |gdf=2 |fortitudef=1
|technologies=Genetic Programming
|attackf=2 |stealthf=1
|bonus1=Any melee attack which wounds you inflicts 1d6-1 Acid damage on the weapon (or the creature, in the case of an [[unarmed]] attack).
|bonus1=Any melee attack which wounds you inflicts 1d6 Acid damage on the weapon (or the creature, in the case of an [[unarmed]] attack).
|bonus2=You can secrete acid at will, dealing +1 Acid damage with [[Unarmed]] attacks.
|bonus2=You can secrete acid at will, dealing +1 Acid damage with [[Unarmed]] attacks.
|bonus3=You are immune to Acid damage.
|bonus3=You gain [[Resistances|Acid Resist 1]].
}}
}}

Latest revision as of 19:59, 23 June 2024

Acid Blood
Common Tier Genomorph
Prerequisites  None.
Technologies  Genetic Programming
Bonuses:
♦ Any melee attack which wounds you inflicts 1d6-1 Acid damage on the weapon (or the creature, in the case of an unarmed attack).
♦ You can secrete acid at will, dealing +1 Acid damage with Unarmed attacks.
♦ You gain Acid Resist 1.