Psyche afterglow: Difference between revisions
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Psyche afterglows are very visible ghostly blurs that resemble the [[psychic]] they were in life, and are the [[psychic|psychic's]] favorite color. | Psyche afterglows are very visible ghostly blurs that resemble the [[psychic]] they were in life, and are the [[psychic|psychic's]] favorite color. | ||
Psyche afterglows are a bit less intelligent than their original [[ | Psyche afterglows are a bit less intelligent than their original [[psychics]] were, and can speak languages they knew in life. | ||
{{Creature | {{Creature | ||
|name=Psyche Afterglow |points=6 |tier=Common | |name=Psyche Afterglow |points=6 |tier=Common | ||
|descriptors=[ [[Undead]] ], [ [[Psychic]] ] | |descriptors=[ [[Undead]] ], [ [[Psychic]] ] | ||
|extras=Quick | |extras=Quick | ||
|ad= | |ad=4 |gd=4 |will=0 | ||
|accuracy=0 |agility=1 |stealth=0 |perception=0 | |accuracy=0 |agility=1 |stealth=0 |perception=0 | ||
|movement=8 meter [[fly speed]] with 2 meter aerobatics distance. | |movement=8 meter [[fly speed]] with 2 meter aerobatics distance. | ||
|hp=1 |toughness=5 | |hp=1 |toughness=5 | ||
|savedc= | |savedc=4 |magic=0 | ||
|size=1 | |size=1 meter |reach=1 meter |weight=0.5 [[kilograms]] | ||
|basicspecialties=Psychic, Sturdy | |basicspecialties=Psychic, Sturdy | ||
}} | }} | ||
Psyche afterglows have a [[Strong Aura]] of 1 meter. | Psyche afterglows have a [[strong aura|Strong Aura]] of 1 meter. | ||
Psyche afterglows are immune to Physical damage and can fly through solid objects and creatures, albeit at only one-tenth of their normal speed. They cannot hold or move things, or attack. | Psyche afterglows are immune to Physical damage and can fly through solid objects and creatures, albeit at only one-tenth of their normal speed. They cannot hold or move things, or attack. | ||
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They have a single Bloodline, drawn from among the ones their original [[psychic]] had, and an ability derived from that Bloodline: | They have a single Bloodline, drawn from among the ones their original [[psychic]] had, and an ability derived from that Bloodline: | ||
* '''Projection:''' The psyche afterglow gains a 10 meter [[teleport speed]]. | * '''Projection:''' The psyche afterglow gains a 10 meter [[teleport speed]]. | ||
* '''Telepathy:''' As a [[ | * '''Telepathy:''' As a [[Standard action]], the psyche afterglow can force a single creature within its [[strong aura|Strong Aura]] to make a [[Will Save]]. If the creature fails, until an hour has passed or the psyche afterglow uses this ability on a different creature, no other creature can see or hear the psyche afterglow. | ||
* '''Slaughter:''' As a [[ | * '''Slaughter:''' As a [[Standard action]], the psyche afterglow can make a [[Magic-Damage]] attack against the [[AD]] of a creature within its [[strong aura|Strong Aura]] that deals 1d6-2 Heat damage. | ||
* '''Force:''' As a [[ | * '''Force:''' As a [[Standard action]], the psyche afterglow can [[fling]] an unattended object in its [[strong aura|Strong Aura]] weighing 5 [[kilograms]] or less 5 meters. | ||
* '''Shapeshifting:''' As a [[ | * '''Shapeshifting:''' As a [[Lesser action]], the psyche afterglow can change its form and color. | ||
* '''Celerity:''' The psyche afterglow gets +4 meters to its [[fly speed]]. | * '''Celerity:''' The psyche afterglow gets +4 meters to its [[fly speed]]. | ||
* '''Imaginary Horrors:''' With 1 minute of [[concentration]], the psyche afterglow can create an [[imaginary horror]] in its [[Strong Aura]]. The [[imaginary horror]] is destroyed 1 round later. | * '''Imaginary Horrors:''' With 1 minute of [[concentration]], the psyche afterglow can create an [[imaginary horror]] in its [[strong aura|Strong Aura]]. The [[imaginary horror]] is destroyed 1 round later. | ||
If [[dead|slain]], the psyche afterglow reforms in the same place after | If [[dead|slain]], the psyche afterglow reforms in the same place after 2d6 days. | ||
Latest revision as of 19:08, 23 June 2024
Psyche Afterglow
When a Psychic dies, sometimes not all of their soul moves on to the afterlife, some of it remains in the world of the living and after a few days condenses into a sort of afterglow.
Psyche afterglows are very visible ghostly blurs that resemble the psychic they were in life, and are the psychic's favorite color.
Psyche afterglows are a bit less intelligent than their original psychics were, and can speak languages they knew in life.
| Psyche Afterglow Common — 6 points
| |
| AD 4 GD 4 Will 0 HP 1 Toughness 5 | |
| Accuracy 0 Save DC 4 Magic Power 0 | |
| Stealth 0 Perception 0 Agility 1 | |
| Descriptors [ Undead ], [ Psychic ] | |
| Movement 8 meter fly speed with 2 meter aerobatics distance. | |
| Size 1 meter Reach 1 meter | |
| Weight 0.5 kilograms | |
| Basic Specialties Psychic, Sturdy | |
| Extras Quick |
Psyche afterglows have a Strong Aura of 1 meter.
Psyche afterglows are immune to Physical damage and can fly through solid objects and creatures, albeit at only one-tenth of their normal speed. They cannot hold or move things, or attack.
They have a single Bloodline, drawn from among the ones their original psychic had, and an ability derived from that Bloodline:
- Projection: The psyche afterglow gains a 10 meter teleport speed.
- Telepathy: As a Standard action, the psyche afterglow can force a single creature within its Strong Aura to make a Will Save. If the creature fails, until an hour has passed or the psyche afterglow uses this ability on a different creature, no other creature can see or hear the psyche afterglow.
- Slaughter: As a Standard action, the psyche afterglow can make a Magic-Damage attack against the AD of a creature within its Strong Aura that deals 1d6-2 Heat damage.
- Force: As a Standard action, the psyche afterglow can fling an unattended object in its Strong Aura weighing 5 kilograms or less 5 meters.
- Shapeshifting: As a Lesser action, the psyche afterglow can change its form and color.
- Celerity: The psyche afterglow gets +4 meters to its fly speed.
- Imaginary Horrors: With 1 minute of concentration, the psyche afterglow can create an imaginary horror in its Strong Aura. The imaginary horror is destroyed 1 round later.
If slain, the psyche afterglow reforms in the same place after 2d6 days.
