Talking skull: Difference between revisions
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|name=Talking Skull |tier=Common |points=7 | |name=Talking Skull |tier=Common |points=7 | ||
|descriptors=[ [[Bony]] ], [ [[Undead]] ], [ [[White]] ] | |descriptors=[ [[Bony]] ], [ [[Undead]] ], [ [[White]] ] | ||
|basicspecialties= | |basicspecialties=Physical Evasion, Slippery Wit, Offensive | ||
|extras=Small | |extras=Small | ||
|ad= | |ad=8 |gd=5 |will=1 | ||
|accuracy=1 |agility=4 |stealth=1 |perception=1 | |accuracy=1 |agility=4 |stealth=1 |perception=1 | ||
|hp=1 |toughness=2 | | |hp=1 |toughness=2 |muscle=-4 |magic=-2 | ||
|movement=5 meter [[land speed]] with 0.5 meter jump distance. 5 meter [[burrow speed]]. 3 meter [[swim speed]] with 5 meter sink. | |movement=5 meter [[land speed]] with 0.5 meter jump distance. 5 meter [[burrow speed]]. 3 meter [[swim speed]] with 5 meter sink. | ||
|size=0.25 meters |reach=0.25 meters |savedc= | |size=0.25 meters |reach=0.25 meters |savedc=4 | ||
|weight=1 [[ | |weight=1 [[Kilogram]] | ||
}} | }} | ||
These skulls have a [[heavy]] [[Magic-Damage]] [[Muscle-Area]] '''Bright Flash''' weapon, which makes | These skulls have a [[heavy]] [[Magic-Damage]] [[Muscle-Area]] '''Bright Flash''' weapon, which makes 1d6-2 Light damage ([[Magic Power]] included) attacks against all creatures and unattended objects in a 90 degree, 5 meter conical [[spray]]. | ||
They also have a [[Magic-Damage]] '''Bright Beam''' weapon, which has 30m/50m range and deals | They also have a [[Magic-Damage]] '''Bright Beam''' weapon, which has 30m/50m range and deals 1d6-2 Light damage ([[Magic Power]] included). | ||
Talking skulls get -1 to Perception in bright light. | Talking skulls get -1 to Perception in bright light. | ||
===== Advancement ===== | ===== Advancement ===== | ||
'''Flying Skull (2 points):''' The Talking Skull loses its [[burrow speed]] and gains a 15 meter [[fly speed]] with 4 meter [[aerobatics distance]]. When it [[ | '''Flying Skull (2 points):''' The Talking Skull loses its [[burrow speed]] and gains a 15 meter [[fly speed]] with 4 meter [[aerobatics distance]]. When it [[rushes]], it may use a [[Magic-Damage]] 1d6-1 Heat damage attack. The Talking Skull gains a [[Basic Specialty]] and becomes [ [[Orange]] ]. | ||
'''Fast Skull (2 points):''' The Talking Skull gets +6 meters to its movement speeds. It gains a [[ | '''Fast Skull (2 points):''' The Talking Skull gets +6 meters to its movement speeds. It gains a [[Basic Specialty]]. | ||
Latest revision as of 18:50, 23 June 2024
Talking Skull
A talking skull is a skull, typically found scavenging for bones to eat in graveyards.
Talking skulls live on a diet of bones. They are somewhat intelligent. While a talking skull doesn't have the memories or personality of its former owner, it can speak the languages its owner possessed in life, as well as learning new ones.
| Talking Skull Common — 7 points
| |
| AD 8 GD 5 Will 1 HP 1 Toughness 2 | |
| Muscle -4 Accuracy 1 Save DC 4 Magic Power -2 | |
| Stealth 1 Perception 1 Agility 4 | |
| Descriptors [ Bony ], [ Undead ], [ White ] | |
| Movement 5 meter land speed with 0.5 meter jump distance. 5 meter burrow speed. 3 meter swim speed with 5 meter sink. | |
| Size 0.25 meters Reach 0.25 meters | |
| Carrying Capacity 0.625 kilograms Weight 1 Kilogram | |
| Basic Specialties Physical Evasion, Slippery Wit, Offensive | |
| Extras Small |
These skulls have a heavy Magic-Damage Muscle-Area Bright Flash weapon, which makes 1d6-2 Light damage (Magic Power included) attacks against all creatures and unattended objects in a 90 degree, 5 meter conical spray.
They also have a Magic-Damage Bright Beam weapon, which has 30m/50m range and deals 1d6-2 Light damage (Magic Power included).
Talking skulls get -1 to Perception in bright light.
Advancement
Flying Skull (2 points): The Talking Skull loses its burrow speed and gains a 15 meter fly speed with 4 meter aerobatics distance. When it rushes, it may use a Magic-Damage 1d6-1 Heat damage attack. The Talking Skull gains a Basic Specialty and becomes [ Orange ].
Fast Skull (2 points): The Talking Skull gets +6 meters to its movement speeds. It gains a Basic Specialty.
