Link elephant: Difference between revisions
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==== Link Elephant ==== | ==== Link Elephant ==== | ||
{{Image|Link elephant|200px}} | |||
A Link Elephant is a large, plodding quadruped with a prehensile nose, which functions as its one "hand". | |||
Link Elephants are not particularly smart, and can only speak Grassmuncher languages. | |||
Link Elephants are not particularly smart, and | |||
{{Creature | {{Creature | ||
|name=Link Elephant |points= | |name=Link Elephant |points=67 |tier=Elite | ||
|ad= | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Pink]] ] | ||
| | |basicspecialties=Slippery Wit, Stubborn, Offensive, Brutal, Sturdy | ||
|movement= | |advancedspecialties=Sturdy | ||
|hp=4 |toughness= | |extras=Big 2 | ||
| | |ad=3 |gd=5 |will=2 | ||
|size=6 meters |reach= | |accuracy=1 |agility=-4 |stealth=0 |perception=0 | ||
|movement=25 meter [[land speed]] with 0.2 meter jump. 15 meter [[swim speed]] with 5 meter sink. | |||
|hp=4 |toughness=6 | |||
|savedc=5 |muscle=6 |magic=0 | |||
|size=6 meters |reach=2.75 meters |weight=6000 [[Kilograms]] | |||
}} | }} | ||
A link elephant has a special [[Muscle-Damage]] '''Trunk Link''' weapon, which deals 1d6+5 Physical damage ([[Muscle]] included), and any creature wounded by it is linked to the elephant for 3 rounds: while linked, whenever the Link Elephant is wounded, each linked creature is [[flung]] 3 meters away from the elephant per wound. | |||
The Link Elephant can lumber through the spaces of creatures smaller than itself, dealing 1d6-1 damage to any creature it moves past in this way. Even if the Link Elephant moves through a creature multiple times, each creature only takes damage from this once during the same turn. | |||
As an [[immediate action]], when another creature within 4 meters would be healed by a healing effect, the Link Elephant can make that creature take that many wounds instead; or when another creature within 4 meters would be wounded by a damaging effect, the Link Elephant can make that creature heal that many wounds instead. | |||
===== Advancement ===== | ===== Advancement ===== | ||
'''Controlled Fling (10 points):''' When the Link Elephant would [[fling]] a creature for any reason, it may choose the direction. It gains two [[Advanced Specialties]]. | |||
'''Controlled Fling ( | |||
'''Emotion Dance ( | '''Emotion Dance (10 points):''' As a [[standard action]], the Link Elephant can stomp to establish a mood for all who hear it (it's audible from 300 meters away). A fear mood is [[fight or flight|frightening]], a war mood gives +1 to [[Accuracy]] for 1 round, a soothing mood lets each creature attempt to recover from their fear. If a creature has been affected by an Emotion Dance less than one round earlier, the Emotion Dance does not affect them. The Link Elephant gains two [[Advanced Specialties]]. | ||
Latest revision as of 18:47, 23 June 2024
Link Elephant
A Link Elephant is a large, plodding quadruped with a prehensile nose, which functions as its one "hand".
Link Elephants are not particularly smart, and can only speak Grassmuncher languages.
| Link Elephant Elite — 67 points
| |
| AD 3 GD 5 Will 2 HP 4 Toughness 6 | |
| Muscle 6 Accuracy 1 Save DC 5 Magic Power 0 | |
| Stealth 0 Perception 0 Agility -4 | |
| Descriptors [ Blooded ], [ Bony ], [ Living ], [ Pink ] | |
| Movement 25 meter land speed with 0.2 meter jump. 15 meter swim speed with 5 meter sink. | |
| Size 6 meters Reach 2.75 meters | |
| Carrying Capacity 640 kilograms Weight 6000 Kilograms | |
| Basic Specialties Slippery Wit, Stubborn, Offensive, Brutal, Sturdy | |
| Advanced Specialties Sturdy | |
| Extras Big 2 |
A link elephant has a special Muscle-Damage Trunk Link weapon, which deals 1d6+5 Physical damage (Muscle included), and any creature wounded by it is linked to the elephant for 3 rounds: while linked, whenever the Link Elephant is wounded, each linked creature is flung 3 meters away from the elephant per wound.
The Link Elephant can lumber through the spaces of creatures smaller than itself, dealing 1d6-1 damage to any creature it moves past in this way. Even if the Link Elephant moves through a creature multiple times, each creature only takes damage from this once during the same turn.
As an immediate action, when another creature within 4 meters would be healed by a healing effect, the Link Elephant can make that creature take that many wounds instead; or when another creature within 4 meters would be wounded by a damaging effect, the Link Elephant can make that creature heal that many wounds instead.
Advancement
Controlled Fling (10 points): When the Link Elephant would fling a creature for any reason, it may choose the direction. It gains two Advanced Specialties.
Emotion Dance (10 points): As a standard action, the Link Elephant can stomp to establish a mood for all who hear it (it's audible from 300 meters away). A fear mood is frightening, a war mood gives +1 to Accuracy for 1 round, a soothing mood lets each creature attempt to recover from their fear. If a creature has been affected by an Emotion Dance less than one round earlier, the Emotion Dance does not affect them. The Link Elephant gains two Advanced Specialties.
