Difference between revisions of "Warp tiger"

From Gempunks
Jump to: navigation, search
Line 9: Line 9:
 
|ad=9 (16 factor) |gd=8 (10 factor) |will=3 (13 factor)
 
|ad=9 (16 factor) |gd=8 (10 factor) |will=3 (13 factor)
 
|attack=4 (16 factor) |initiative=8 |stealth=2 (6 factor) |perception=5 (2 factor)
 
|attack=4 (16 factor) |initiative=8 |stealth=2 (6 factor) |perception=5 (2 factor)
|movement=22 meter [[land speed]] with 6 meter jump. 22 meter [[teleport speed]]. 22 meter [[swim speed]] with 2 meter sink.
+
|movement=55 meter [[land speed]] with 6 meter jump. 55 meter [[teleport speed]]. 55 meter [[swim speed]] with 5 meter sink.
 
|hp=2 |toughness=4
 
|hp=2 |toughness=4
 
|attacks=2
 
|attacks=2

Revision as of 09:58, 18 January 2014

Warp Tiger

This tiger has purple and black stripes. Its unarmed attacks deal +3 damage and an additional +1 damage when charging. Its weapon attacks deal +2 damage. Its acute sense of space lets it detect and pinpoint any extradimensional space with an entry point within 50 meters.

Warp tigers are not particularly smart, can speak, and know every language. Warp tigers frequently team together with thought parrots.

Warp Tiger
Elite   —   45 points
AD  9 (16 factor)     GD 8 (10 factor)     Will 3 (13 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2 (6 factor)     Perception 5 (2 factor)     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  55 meter land speed with 6 meter jump. 55 meter teleport speed. 55 meter swim speed with 5 meter sink.
Size  2 meters     Reach 2 meters
Weight 500 Kilograms
Skills  Strongman +2, Nature +2, Acrobatics +2, Bluff +2
Advancement

The Warp Tiger may be given up to two abilities, with no more than two from any given category, for the normal price.

Controlled Run (10 points): When running with its teleport speed, it chooses two directions to go, which must be at least 90 degrees separated from each other, and randomizes between them. When running with any other speed, it may turn once. The Warp Tiger gets a +4 Factor bonus to Stealth.

Rending Claws (10 points): When the Warp Tiger makes an unarmed attack as a heavy attack, and inflicts any wounds, the wounded creature gets a -1 penalty to Toughness for 1 minute.

Warpichore (10 points): The Warp Tiger gains a spiked tail, which serves as a Teleporting Tail weapon: it makes melee attacks through portals against targets up to 50 meters away, and deals 1d6 Physical damage before abilities. The Warp Tiger gets a +4 Factor bonus to Perception.