Void general

From Gempunks
Revision as of 20:03, 27 September 2014 by Foxwarrior (Talk | contribs)

Jump to: navigation, search

Void General

A void general is a gigantic reptilian humanoid with three pairs of feathery wings: one on its back, a hornlike pair on its head, and a hooflike pair on its feet. It has a gray gem embedded in its forehead.

Void generals are quite smart, and can speak.

Void General
Legend   —   209 points
AD  7     GD 9     Will 4     HP  3     Toughness 8
Accuracy  2     Save DC 9
Stealth 2     Perception 3     Agility 3
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Gray ]
Movement  28 meter land speed with 0.5 meter jump distance. 18 meter swim speed with 5 meter sink. 30 meter fly speed with 20 meter aerobatics.
Size  2 meters     Reach 1.5 meters
Weight 1100 Kilograms
Basic Specialties  Ungrabbable, Defensive, Offensive, Brutal, Sturdy
Advanced Specialties  Avoider 2, Ungrabbable 2, Determined 3, Aggressive 2, Violent 2, Stealthy 2, Perceptive 2, Sturdy 3, Super-Sturdy
Extras  Big, Bulky, Strong

The void general has two hands, and its unarmed attacks deal 1d6+3 damage (Damage Bonus included).

The venomous fangs of its snakelike head allow it to afflict a target with Abasement Toxin if it wounds the target with a no-handed unarmed attack.

As a Minor Action, the Void General can project an Avatar for a creature in its party into any empty space within reach. The Avatar lasts for 3 rounds.

As a Standard Action, the Void General can breathe a cloud of magic negation in a 30 meter, 90 degree conical blast. This void cloud lasts for 3 rounds, and all [ Bound ] spells are suppressed while they target anything in the cloud or are bound by anyone in the cloud.

As an Immediate Action, the Void General can make a 60m/300m ranged attack against a caster's GD to disrupt a spell as it is being cast.