Difference between revisions of "Void general"

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|movement=40 meter [[land speed]] with 0.5 meter jump distance. 30 meter [[swim speed]] with 5 meter sink. 42 meter [[fly speed]] with 20 meter aerobatics.
 
|movement=40 meter [[land speed]] with 0.5 meter jump distance. 30 meter [[swim speed]] with 5 meter sink. 42 meter [[fly speed]] with 20 meter aerobatics.
 
|hp=3 |toughness=8
 
|hp=3 |toughness=8
|savedc=9 |strongman=4
+
|savedc=9 |strongman=4 |magic=0
 
|size=2 meters |reach=1.5 meters |weight=1100 [[Kilograms]]
 
|size=2 meters |reach=1.5 meters |weight=1100 [[Kilograms]]
 
}}
 
}}

Revision as of 07:47, 29 January 2015

Void General

Void General.jpg

A void general is a gigantic reptilian humanoid with three pairs of feathery wings: one on its back, a hornlike pair on its head, and a hooflike pair on its feet. It has a black gem embedded in its forehead.

Void generals are quite smart, and can speak.

Void General
Legend   —   209 points
AD  7     GD 9     Will 4     HP  3     Toughness 8
Accuracy  2     Save DC 9     Magic Power 0
Stealth 2     Perception 3     Agility 4
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Black ]
Movement  40 meter land speed with 0.5 meter jump distance. 30 meter swim speed with 5 meter sink. 42 meter fly speed with 20 meter aerobatics.
Size  2 meters     Reach 1.5 meters
Weight 1100 Kilograms
Basic Specialties  Ungrabbable, Defensive, Offensive, Brutal, Sturdy
Advanced Specialties  Avoider 2, Ungrabbable 2, Determined 3, Aggressive 2, Energetic 2, Stealthy 2, Perceptive 2, Sturdy 3, Super-Sturdy
Extras  Big, Strong

The void general has two hands, and its unarmed attacks deal 1d6+5 damage (Damage Bonus included).

The venomous fangs of its snakelike head allow it to afflict a target with Abasement Toxin if it wounds the target with a no-handed unarmed attack.

As a Minor Action, the void general can project an Avatar for a creature in its party into any empty space within reach. The Avatar lasts for 3 rounds.

As a Standard Action, the void general can breathe a cloud of magic negation in a 30 meter, 90 degree conical blast. This void cloud lasts for 3 rounds, and all [ Bound ] spells are suppressed while they target anything in the cloud or are bound by anyone in the cloud. This cloud also negates faint auras, preventing them from extending into the cloud.

As an Immediate Action, the void general can make a 60m/300m ranged attack against a caster or psychic's GD to disrupt a spell as it is being cast or technique as it is being used.

Advancement

Bridge to Nowhere (150 points): As a Standard Action, the void general can begin to create a circular disk of pure nothingness that annihilates all it touches, from 0.1 to 2 meters in radius up to 100 meters away. For one round, it is detectable only as a dark spot that makes a gentle whooshing sound. After the round has passed, it becomes the disk of destruction, and lasts until the void general dismisses it as a Minor Action or creates a new disk. Creatures and objects pushed through the disk disappear completely. The disk is surrounded by strong wind pushing towards it, in a blast around the disk as far as its radius. The void general gains four Advanced Specialties.