Difference between revisions of "Void general"
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==== Void General ==== | ==== Void General ==== | ||
− | A void general is a gigantic reptilian humanoid with three pairs of feathery wings: one on its back, a hornlike pair on its head, and a hooflike pair on its feet | + | A void general is a gigantic reptilian humanoid with three pairs of feathery wings: one on its back, a hornlike pair on its head, and a hooflike pair on its feet. It has a [[gray gem]] embedded in its forehead. |
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Void generals are quite smart, and can speak. | Void generals are quite smart, and can speak. | ||
{{Creature | {{Creature | ||
|name=Void General |points=209 |tier=Legend | |name=Void General |points=209 |tier=Legend | ||
− | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ] | + | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Gray]] ] |
|basicspecialties=Ungrabbable, Defensive, Offensive, Brutal, Sturdy | |basicspecialties=Ungrabbable, Defensive, Offensive, Brutal, Sturdy | ||
|advancedspecialties=Avoider 2, Ungrabbable 2, Determined 3, Aggressive 2, Violent 2, Stealthy 2, Perceptive 2, Sturdy 3, Super-Sturdy | |advancedspecialties=Avoider 2, Ungrabbable 2, Determined 3, Aggressive 2, Violent 2, Stealthy 2, Perceptive 2, Sturdy 3, Super-Sturdy | ||
|extras=Big, Bulky, Strong | |extras=Big, Bulky, Strong | ||
|ad=7 |gd=9 |will=4 | |ad=7 |gd=9 |will=4 | ||
− | |accuracy=2 | | + | |accuracy=2 |agility=3 |stealth=2 |perception=3 |
|movement=28 meter [[land speed]] with 0.5 meter jump distance. 18 meter [[swim speed]] with 5 meter sink. 30 meter [[fly speed]] with 20 meter aerobatics. | |movement=28 meter [[land speed]] with 0.5 meter jump distance. 18 meter [[swim speed]] with 5 meter sink. 30 meter [[fly speed]] with 20 meter aerobatics. | ||
|hp=3 |toughness=8 | |hp=3 |toughness=8 | ||
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|size=2 meters |reach=1.5 meters |carrying=900 [[Kilograms]] |strongman=15 |weight=1100 [[Kilograms]] | |size=2 meters |reach=1.5 meters |carrying=900 [[Kilograms]] |strongman=15 |weight=1100 [[Kilograms]] | ||
}} | }} | ||
+ | The void general has two hands, and its [[unarmed]] attacks deal 1d6+3 damage (Damage Bonus included). | ||
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+ | The venomous fangs of its snakelike head allow it to afflict a target with [[Poison and disease#Abasement|Abasement Toxin]] if it wounds the target with a no-handed [[unarmed]] attack. | ||
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+ | As a [[minor action|Minor Action]], the Void General can project an [[Avatar]] for a creature in its party into any empty space within reach. The [[Avatar]] lasts for 3 rounds. | ||
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+ | As a [[standard action|Standard Action]], the Void General can breathe a cloud of magic negation in a 30 meter, 90 degree conical [[blast]]. This void cloud lasts for 3 rounds, and all [ [[Bound]] ] spells are suppressed while they target anything in the cloud or are bound by anyone in the cloud. | ||
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+ | As an [[immediate action|Immediate Action]], the Void General can make a 60m/300m ranged attack against a caster's [[GD]] to disrupt a spell as it is being cast. |
Revision as of 20:03, 27 September 2014
Void General
A void general is a gigantic reptilian humanoid with three pairs of feathery wings: one on its back, a hornlike pair on its head, and a hooflike pair on its feet. It has a gray gem embedded in its forehead.
Void generals are quite smart, and can speak.
Void General Legend — 209 points
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AD 7 GD 9 Will 4 HP 3 Toughness 8 | |
Accuracy 2 Save DC 9 | |
Stealth 2 Perception 3 Agility 3 | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Gray ] | |
Movement 28 meter land speed with 0.5 meter jump distance. 18 meter swim speed with 5 meter sink. 30 meter fly speed with 20 meter aerobatics. | |
Size 2 meters Reach 1.5 meters | |
Weight 1100 Kilograms | |
Basic Specialties Ungrabbable, Defensive, Offensive, Brutal, Sturdy | |
Advanced Specialties Avoider 2, Ungrabbable 2, Determined 3, Aggressive 2, Violent 2, Stealthy 2, Perceptive 2, Sturdy 3, Super-Sturdy | |
Extras Big, Bulky, Strong |
The void general has two hands, and its unarmed attacks deal 1d6+3 damage (Damage Bonus included).
The venomous fangs of its snakelike head allow it to afflict a target with Abasement Toxin if it wounds the target with a no-handed unarmed attack.
As a Minor Action, the Void General can project an Avatar for a creature in its party into any empty space within reach. The Avatar lasts for 3 rounds.
As a Standard Action, the Void General can breathe a cloud of magic negation in a 30 meter, 90 degree conical blast. This void cloud lasts for 3 rounds, and all [ Bound ] spells are suppressed while they target anything in the cloud or are bound by anyone in the cloud.
As an Immediate Action, the Void General can make a 60m/300m ranged attack against a caster's GD to disrupt a spell as it is being cast.