Difference between revisions of "Void general"

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==== Void General ====
 
==== Void General ====
  
A void general is a gigantic reptilian humanoid with three pairs of feathery wings: one on its back, a hornlike pair on its head, and a hooflike pair on its feet. It has two hands, and its [[unarmed]] attacks deal +4 damage (Damage Bonus included). It has a [[gray gem]] embedded in its forehead.
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A void general is a gigantic reptilian humanoid with three pairs of feathery wings: one on its back, a hornlike pair on its head, and a hooflike pair on its feet. It has a [[gray gem]] embedded in its forehead.
 
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The venomous fangs of its snakelike head allow it to afflict a target with [[Poison and disease#Abasement|Abasement Toxin]] if it wounds the target with a no-handed [[unarmed]] attack.
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As a [[minor action|Minor Action]], the Void General can project an [[Avatar]] for a creature in its party into any empty space within reach. The [[Avatar]] lasts for 3 rounds.
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As a [[standard action|Standard Action]], the Void General can breathe a cloud of magic negation in a 30 meter, 90 degree conical [[blast]]. This void cloud lasts for 3 rounds, and all [ [[Bound]] ] spells are suppressed while they target anything in the cloud or are bound by anyone in the cloud.
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As an [[immediate action|Immediate Action]], the Void General can make a 60m/300m ranged attack against a caster's [[GD]] to disrupt a spell as it is being cast.
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Void generals are quite smart, and can speak.
 
Void generals are quite smart, and can speak.
 
{{Creature
 
{{Creature
 
|name=Void General |points=209 |tier=Legend
 
|name=Void General |points=209 |tier=Legend
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Gray]] ]
 
|basicspecialties=Ungrabbable, Defensive, Offensive, Brutal, Sturdy
 
|basicspecialties=Ungrabbable, Defensive, Offensive, Brutal, Sturdy
 
|advancedspecialties=Avoider 2, Ungrabbable 2, Determined 3, Aggressive 2, Violent 2, Stealthy 2, Perceptive 2, Sturdy 3, Super-Sturdy
 
|advancedspecialties=Avoider 2, Ungrabbable 2, Determined 3, Aggressive 2, Violent 2, Stealthy 2, Perceptive 2, Sturdy 3, Super-Sturdy
 
|extras=Big, Bulky, Strong
 
|extras=Big, Bulky, Strong
 
|ad=7 |gd=9 |will=4
 
|ad=7 |gd=9 |will=4
|accuracy=2 |initiative=0 |stealth=2 |perception=3
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|accuracy=2 |agility=3 |stealth=2 |perception=3
 
|movement=28 meter [[land speed]] with 0.5 meter jump distance. 18 meter [[swim speed]] with 5 meter sink. 30 meter [[fly speed]] with 20 meter aerobatics.
 
|movement=28 meter [[land speed]] with 0.5 meter jump distance. 18 meter [[swim speed]] with 5 meter sink. 30 meter [[fly speed]] with 20 meter aerobatics.
 
|hp=3 |toughness=8
 
|hp=3 |toughness=8
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|size=2 meters |reach=1.5 meters |carrying=900 [[Kilograms]] |strongman=15 |weight=1100 [[Kilograms]]
 
|size=2 meters |reach=1.5 meters |carrying=900 [[Kilograms]] |strongman=15 |weight=1100 [[Kilograms]]
 
}}
 
}}
 +
The void general has two hands, and its [[unarmed]] attacks deal 1d6+3 damage (Damage Bonus included).
 +
 +
The venomous fangs of its snakelike head allow it to afflict a target with [[Poison and disease#Abasement|Abasement Toxin]] if it wounds the target with a no-handed [[unarmed]] attack.
 +
 +
As a [[minor action|Minor Action]], the Void General can project an [[Avatar]] for a creature in its party into any empty space within reach. The [[Avatar]] lasts for 3 rounds.
 +
 +
As a [[standard action|Standard Action]], the Void General can breathe a cloud of magic negation in a 30 meter, 90 degree conical [[blast]]. This void cloud lasts for 3 rounds, and all [ [[Bound]] ] spells are suppressed while they target anything in the cloud or are bound by anyone in the cloud.
 +
 +
As an [[immediate action|Immediate Action]], the Void General can make a 60m/300m ranged attack against a caster's [[GD]] to disrupt a spell as it is being cast.

Revision as of 20:03, 27 September 2014

Void General

A void general is a gigantic reptilian humanoid with three pairs of feathery wings: one on its back, a hornlike pair on its head, and a hooflike pair on its feet. It has a gray gem embedded in its forehead.

Void generals are quite smart, and can speak.

Void General
Legend   —   209 points
AD  7     GD 9     Will 4     HP  3     Toughness 8
Accuracy  2     Save DC 9
Stealth 2     Perception 3     Agility 3
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Gray ]
Movement  28 meter land speed with 0.5 meter jump distance. 18 meter swim speed with 5 meter sink. 30 meter fly speed with 20 meter aerobatics.
Size  2 meters     Reach 1.5 meters
Weight 1100 Kilograms
Basic Specialties  Ungrabbable, Defensive, Offensive, Brutal, Sturdy
Advanced Specialties  Avoider 2, Ungrabbable 2, Determined 3, Aggressive 2, Violent 2, Stealthy 2, Perceptive 2, Sturdy 3, Super-Sturdy
Extras  Big, Bulky, Strong

The void general has two hands, and its unarmed attacks deal 1d6+3 damage (Damage Bonus included).

The venomous fangs of its snakelike head allow it to afflict a target with Abasement Toxin if it wounds the target with a no-handed unarmed attack.

As a Minor Action, the Void General can project an Avatar for a creature in its party into any empty space within reach. The Avatar lasts for 3 rounds.

As a Standard Action, the Void General can breathe a cloud of magic negation in a 30 meter, 90 degree conical blast. This void cloud lasts for 3 rounds, and all [ Bound ] spells are suppressed while they target anything in the cloud or are bound by anyone in the cloud.

As an Immediate Action, the Void General can make a 60m/300m ranged attack against a caster's GD to disrupt a spell as it is being cast.