Difference between revisions of "Unicorn Spirit"

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The unicorn spirit is a pink horse, with a single horn protruding from the center of its forehead. Its [[unarmed]] attacks deal +7 damage. It also has a Brutal Skewer attack which deals 1d6+7 Physical damage, and any creature wounded by this skewering becomes the unicorn spirit's devoted protector and minion for 1 round per wound, and unwilling to directly harm the unicorn spirit for 1 day per wound. Its other attacks deal +5 damage, and it deals +5 damage against objects.
 
The unicorn spirit is a pink horse, with a single horn protruding from the center of its forehead. Its [[unarmed]] attacks deal +7 damage. It also has a Brutal Skewer attack which deals 1d6+7 Physical damage, and any creature wounded by this skewering becomes the unicorn spirit's devoted protector and minion for 1 round per wound, and unwilling to directly harm the unicorn spirit for 1 day per wound. Its other attacks deal +5 damage, and it deals +5 damage against objects.
  
As a [[standard action|Standard]] AND [[move action|Move action]], the unicorn spirit can gently touch a creature with its horn to completely replace the creature's hopes, desires, dislikes, and opinions with a new set. A creature touched in this way gets a DC 14 Will save to resist.
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As a [[standard action|Standard]] AND [[move action|Move action]], the unicorn spirit can gently touch a creature with its horn to completely replace the creature's hopes, desires, dislikes, and opinions with a new set. A creature touched in this way gets a Will save to resist.
  
As a [[standard action]], the unicorn spirit can emit calming waves of energy. Creatures within 100 meters (including the unicorn spirit) must make a DC 12 [[Will Save]] or be [[stunned]] for 3 rounds.
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As a [[standard action]], the unicorn spirit can emit calming waves of energy. Creatures within 100 meters (including the unicorn spirit) must make a [[Will Save]] with -2 to the DC or be [[stunned]] for 3 rounds.
  
 
As an [[immediate action]], the unicorn spirit can temporarily bind all unattended objects within 10 meters with an unbreakable bond. This makes them completely immune to damage or deformation for 1 round.
 
As an [[immediate action]], the unicorn spirit can temporarily bind all unattended objects within 10 meters with an unbreakable bond. This makes them completely immune to damage or deformation for 1 round.
 
Other Will saves the unicorn spirit inflicts get +3 to the DC.
 
  
 
The unicorn spirit is extremely smart, but can only speak Grassmuncher languages.
 
The unicorn spirit is extremely smart, but can only speak Grassmuncher languages.
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|movement=120 meter [[land speed]] with 10 meter jump. 75 meter [[swim speed]] with 5 meter sink.
 
|movement=120 meter [[land speed]] with 10 meter jump. 75 meter [[swim speed]] with 5 meter sink.
 
|hp=6 |toughness=4
 
|hp=6 |toughness=4
|attacks=5
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|attacks=5 |savedc=14
|size=2 meters |reach=2 meters |carrying=256 [[Kilograms]] |weight=500 [[Kilograms]]
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|size=2 meters |reach=2 meters |carrying=256 [[Kilograms]] |strongman=8 |weight=500 [[Kilograms]]
 
|abilities=Special (Survival) x1, Destructive x5, Violent x3, Smooth x3
 
|abilities=Special (Survival) x1, Destructive x5, Violent x3, Smooth x3
|skills=[[Strongman|Strongman +5]], [[Acrobatics|Acrobatics +3]], [[Arcana|Arcana +8]], [[Bluff|Bluff +8]], [[Legerdemain|Legerdemain +3]]
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|skills=[[Arcana|Arcana +9 (952 factor)]], [[Bluff|Bluff +9 (512 factor)]], [[Acrobatics|Acrobatics +9 (512 factor)]], [[Legerdemain|Legerdemain +9 (512 factor)]], [[Insight|Insight +9 (512 factor)]]
 
}}
 
}}
  
 
'''Defeat:''' When the unicorn spirit is reduced to -4 HP or less, it is utterly destroyed, and all unicorns become ordinary 3 point people. Glowing colored fogs for each of the currently non-existent gems appear in its space: once one of those fogs is entered by a creature of common-tier or greater, that creature is utterly destroyed and all pink gems change to be that color.
 
'''Defeat:''' When the unicorn spirit is reduced to -4 HP or less, it is utterly destroyed, and all unicorns become ordinary 3 point people. Glowing colored fogs for each of the currently non-existent gems appear in its space: once one of those fogs is entered by a creature of common-tier or greater, that creature is utterly destroyed and all pink gems change to be that color.

Revision as of 04:36, 14 February 2014

Unicorn Spirit

The Prancer of Passion

The unicorn spirit is a pink horse, with a single horn protruding from the center of its forehead. Its unarmed attacks deal +7 damage. It also has a Brutal Skewer attack which deals 1d6+7 Physical damage, and any creature wounded by this skewering becomes the unicorn spirit's devoted protector and minion for 1 round per wound, and unwilling to directly harm the unicorn spirit for 1 day per wound. Its other attacks deal +5 damage, and it deals +5 damage against objects.

As a Standard AND Move action, the unicorn spirit can gently touch a creature with its horn to completely replace the creature's hopes, desires, dislikes, and opinions with a new set. A creature touched in this way gets a Will save to resist.

As a standard action, the unicorn spirit can emit calming waves of energy. Creatures within 100 meters (including the unicorn spirit) must make a Will Save with -2 to the DC or be stunned for 3 rounds.

As an immediate action, the unicorn spirit can temporarily bind all unattended objects within 10 meters with an unbreakable bond. This makes them completely immune to damage or deformation for 1 round.

The unicorn spirit is extremely smart, but can only speak Grassmuncher languages.

The Prancer of Passion
Mythic   —   3000 points
AD  10 (50 factor)     GD 11 (83 factor)     Will 7 (167 factor)     HP  6     Toughness 4
Accuracy  {{{accuracy}}}     Save DC 14
Stealth 4 (20 factor)     Perception 4     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  120 meter land speed with 10 meter jump. 75 meter swim speed with 5 meter sink.
Size  2 meters     Reach 2 meters
Weight 500 Kilograms
Skills  Arcana +9 (952 factor), Bluff +9 (512 factor), Acrobatics +9 (512 factor), Legerdemain +9 (512 factor), Insight +9 (512 factor)

Defeat: When the unicorn spirit is reduced to -4 HP or less, it is utterly destroyed, and all unicorns become ordinary 3 point people. Glowing colored fogs for each of the currently non-existent gems appear in its space: once one of those fogs is entered by a creature of common-tier or greater, that creature is utterly destroyed and all pink gems change to be that color.