Difference between revisions of "Unicorn Spirit"
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The unicorn spirit is a pink horse, with a single horn protruding from the center of its forehead. Its [[unarmed]] attacks deal +7 damage. It also has a Brutal Skewer attack which deals 1d6+7 Physical damage, and any creature wounded by this skewering becomes the unicorn spirit's devoted protector and minion for 1 round per wound, and unwilling to directly harm the unicorn spirit for 1 day per wound. Its other attacks deal +5 damage, and it deals +5 damage against objects. | The unicorn spirit is a pink horse, with a single horn protruding from the center of its forehead. Its [[unarmed]] attacks deal +7 damage. It also has a Brutal Skewer attack which deals 1d6+7 Physical damage, and any creature wounded by this skewering becomes the unicorn spirit's devoted protector and minion for 1 round per wound, and unwilling to directly harm the unicorn spirit for 1 day per wound. Its other attacks deal +5 damage, and it deals +5 damage against objects. | ||
− | As a [[standard action|Standard]] AND [[move action|Move action]], the unicorn spirit can gently touch a creature with its horn to completely replace the creature's hopes, desires, dislikes, and opinions with a new set. A creature touched in this way gets a | + | As a [[standard action|Standard]] AND [[move action|Move action]], the unicorn spirit can gently touch a creature with its horn to completely replace the creature's hopes, desires, dislikes, and opinions with a new set. A creature touched in this way gets a Will save to resist. |
− | As a [[standard action]], the unicorn spirit can emit calming waves of energy. Creatures within 100 meters (including the unicorn spirit) must make a | + | As a [[standard action]], the unicorn spirit can emit calming waves of energy. Creatures within 100 meters (including the unicorn spirit) must make a [[Will Save]] with -2 to the DC or be [[stunned]] for 3 rounds. |
As an [[immediate action]], the unicorn spirit can temporarily bind all unattended objects within 10 meters with an unbreakable bond. This makes them completely immune to damage or deformation for 1 round. | As an [[immediate action]], the unicorn spirit can temporarily bind all unattended objects within 10 meters with an unbreakable bond. This makes them completely immune to damage or deformation for 1 round. | ||
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The unicorn spirit is extremely smart, but can only speak Grassmuncher languages. | The unicorn spirit is extremely smart, but can only speak Grassmuncher languages. | ||
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|movement=120 meter [[land speed]] with 10 meter jump. 75 meter [[swim speed]] with 5 meter sink. | |movement=120 meter [[land speed]] with 10 meter jump. 75 meter [[swim speed]] with 5 meter sink. | ||
|hp=6 |toughness=4 | |hp=6 |toughness=4 | ||
− | |attacks=5 | + | |attacks=5 |savedc=14 |
− | |size=2 meters |reach=2 meters |carrying=256 [[Kilograms]] |weight=500 [[Kilograms]] | + | |size=2 meters |reach=2 meters |carrying=256 [[Kilograms]] |strongman=8 |weight=500 [[Kilograms]] |
|abilities=Special (Survival) x1, Destructive x5, Violent x3, Smooth x3 | |abilities=Special (Survival) x1, Destructive x5, Violent x3, Smooth x3 | ||
− | |skills=[[ | + | |skills=[[Arcana|Arcana +9 (952 factor)]], [[Bluff|Bluff +9 (512 factor)]], [[Acrobatics|Acrobatics +9 (512 factor)]], [[Legerdemain|Legerdemain +9 (512 factor)]], [[Insight|Insight +9 (512 factor)]] |
}} | }} | ||
'''Defeat:''' When the unicorn spirit is reduced to -4 HP or less, it is utterly destroyed, and all unicorns become ordinary 3 point people. Glowing colored fogs for each of the currently non-existent gems appear in its space: once one of those fogs is entered by a creature of common-tier or greater, that creature is utterly destroyed and all pink gems change to be that color. | '''Defeat:''' When the unicorn spirit is reduced to -4 HP or less, it is utterly destroyed, and all unicorns become ordinary 3 point people. Glowing colored fogs for each of the currently non-existent gems appear in its space: once one of those fogs is entered by a creature of common-tier or greater, that creature is utterly destroyed and all pink gems change to be that color. |
Revision as of 04:36, 14 February 2014
Unicorn Spirit
The Prancer of Passion
The unicorn spirit is a pink horse, with a single horn protruding from the center of its forehead. Its unarmed attacks deal +7 damage. It also has a Brutal Skewer attack which deals 1d6+7 Physical damage, and any creature wounded by this skewering becomes the unicorn spirit's devoted protector and minion for 1 round per wound, and unwilling to directly harm the unicorn spirit for 1 day per wound. Its other attacks deal +5 damage, and it deals +5 damage against objects.
As a Standard AND Move action, the unicorn spirit can gently touch a creature with its horn to completely replace the creature's hopes, desires, dislikes, and opinions with a new set. A creature touched in this way gets a Will save to resist.
As a standard action, the unicorn spirit can emit calming waves of energy. Creatures within 100 meters (including the unicorn spirit) must make a Will Save with -2 to the DC or be stunned for 3 rounds.
As an immediate action, the unicorn spirit can temporarily bind all unattended objects within 10 meters with an unbreakable bond. This makes them completely immune to damage or deformation for 1 round.
The unicorn spirit is extremely smart, but can only speak Grassmuncher languages.
The Prancer of Passion Mythic — 3000 points
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AD 10 (50 factor) GD 11 (83 factor) Will 7 (167 factor) HP 6 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC 14 | |
Stealth 4 (20 factor) Perception 4 Agility {{{agility}}} | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 120 meter land speed with 10 meter jump. 75 meter swim speed with 5 meter sink. | |
Size 2 meters Reach 2 meters | |
Weight 500 Kilograms | |
Skills Arcana +9 (952 factor), Bluff +9 (512 factor), Acrobatics +9 (512 factor), Legerdemain +9 (512 factor), Insight +9 (512 factor) |
Defeat: When the unicorn spirit is reduced to -4 HP or less, it is utterly destroyed, and all unicorns become ordinary 3 point people. Glowing colored fogs for each of the currently non-existent gems appear in its space: once one of those fogs is entered by a creature of common-tier or greater, that creature is utterly destroyed and all pink gems change to be that color.