Difference between revisions of "Trask"

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|name=Trask |points=130 |tier=Paragon
 
|name=Trask |points=130 |tier=Paragon
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[White]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[White]] ]
|basicspecialties=Stubborn, Defensive, Offensive, Violent, Sturdy
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|basicspecialties=Stubborn, Defensive, Offensive, Brutal, Sturdy
|advancedspecialties=Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Violent 2, Perceptive, Stealthy, Sturdy 2, Super-Sturdy
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|advancedspecialties=Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Energetic, Perceptive 2, Stealthy, Sturdy 2, Super-Sturdy
 
|extras=Big 3
 
|extras=Big 3
|abilities=Abnormally Huge x3, Violent x3, Brawn x1
 
 
|fearresponse=Frenzy
 
|fearresponse=Frenzy
|ad=8 |gd=8 |will=4
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|ad=5 |gd=8 |will=4
|accuracy=3 |agility=4 |stealth=1 |perception=2
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|accuracy=0 |agility=-1 |stealth=1 |perception=3
|movement=60 meter [[land speed]] with 10 meter jump. 20 meter [[burrow speed]]. 30 meter [[swim speed]] with 5 meter sink.
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|movement=66 meter [[land speed]] with 10 meter jump. 26 meter [[burrow speed]]. 36 meter [[swim speed]] with 5 meter sink.
|hp=2 |toughness=7
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|hp=3 |toughness=9
|attacks=5 |savedc=8 |damage=0
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|savedc=8 |strongman=7
|size=8 meters |reach=3.38 meters |carrying=6400 [[Kilograms]] |strongman=10 |weight=46000 [[Kilograms]]
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|size=8 meters |reach=3.38 meters |weight=46000 [[Kilograms]]
 
}}
 
}}
The trask's [[unarmed]] attacks deal 1d6+2 damage.
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The trask's [[unarmed]] attacks deal 1d6+9 damage ([[Strongman]] included).
  
It can spit globs of petrified death essence that deal 1d8 damage and have a range of 40m/80m; wounds inflicted on [ [[Undead]] ] creatures by this attack heal the creature by that much instead.
+
It can spit globs of petrified death essence that deal 1d8+7 damage ([[Strongman]] included) and have a range of 40m/80m; wounds inflicted on [ [[Undead]] ] creatures by this attack heal the creature by that much instead.
  
 
The Trask's particular usage of death energies mean that at the end of each of its turns, it is cured of the [[Paralyzed]], [[Stunned]], [[Shriveled]], and [[Chilled]] conditions, and it heals 1 HP.
 
The Trask's particular usage of death energies mean that at the end of each of its turns, it is cured of the [[Paralyzed]], [[Stunned]], [[Shriveled]], and [[Chilled]] conditions, and it heals 1 HP.
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'''Long Range Spit (20 points):''' The range of the Trask's death spit attack increases to 60m/220m. The Trask gains two [[Advanced Specialties]].
 
'''Long Range Spit (20 points):''' The range of the Trask's death spit attack increases to 60m/220m. The Trask gains two [[Advanced Specialties]].
  
'''Peluda (20 points):''' The Trask gains a full coat of sharp quill-like hair. This gives it a [[Heavy]] ''Quill Shake'' weapon, where it makes an attack for 1d6+1 Physical damage (before Abilities) against each other creature in a 30 meter [[spray]]. When the Trask is struck by an [[unarmed]] attack, the attacker takes 1d6+1 Physical damage. The Trask gains two [[Advanced Specialties]].
+
'''Peluda (20 points):''' The Trask gains a full coat of sharp quill-like hair. This gives it a [[Heavy]] [[Muscle-Damage]] ''Quill Shake'' weapon, where it makes an attack for 1d6+8 Physical damage ([[Strongman]] included) against each other creature in a 30 meter [[spray]]. When the Trask is struck by an [[unarmed]] attack, the attacker takes 1d6+8 Physical damage ([[Strongman]] included). The Trask gains two [[Advanced Specialties]].
  
 
'''Accelerated Regeneration (75 points):''' At the end of each of its turns, the Trask heals 1 more HP than the amount it healed last round, or an amount equal to the number of wounds it has, whichever is less. The Trask becomes Legend tier and gains two [[Advanced Specialties]].
 
'''Accelerated Regeneration (75 points):''' At the end of each of its turns, the Trask heals 1 more HP than the amount it healed last round, or an amount equal to the number of wounds it has, whichever is less. The Trask becomes Legend tier and gains two [[Advanced Specialties]].

Revision as of 07:53, 29 January 2015

Trask

Trask.jpg

A Trask is a sort of reptilian cross between a mammoth and a giant sloth, steeped in the energies of death, but still a living creature.

Trasks are not particularly smart, and can only speak Draconic languages.

Trask
Paragon   —   130 points
AD  5     GD 8     Will 4     HP  3     Toughness 9
Accuracy  0     Save DC 8
Stealth 1     Perception 3     Agility -1
Fear Response  Frenzy
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ White ]
Movement  66 meter land speed with 10 meter jump. 26 meter burrow speed. 36 meter swim speed with 5 meter sink.
Size  8 meters     Reach 3.38 meters
Weight 46000 Kilograms
Basic Specialties  Stubborn, Defensive, Offensive, Brutal, Sturdy
Advanced Specialties  Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Energetic, Perceptive 2, Stealthy, Sturdy 2, Super-Sturdy
Extras  Big 3

The trask's unarmed attacks deal 1d6+9 damage (Strongman included).

It can spit globs of petrified death essence that deal 1d8+7 damage (Strongman included) and have a range of 40m/80m; wounds inflicted on [ Undead ] creatures by this attack heal the creature by that much instead.

The Trask's particular usage of death energies mean that at the end of each of its turns, it is cured of the Paralyzed, Stunned, Shriveled, and Chilled conditions, and it heals 1 HP.

Any time the Trask would be dead, it is merely unconscious instead.

Advancement

Long Range Spit (20 points): The range of the Trask's death spit attack increases to 60m/220m. The Trask gains two Advanced Specialties.

Peluda (20 points): The Trask gains a full coat of sharp quill-like hair. This gives it a Heavy Muscle-Damage Quill Shake weapon, where it makes an attack for 1d6+8 Physical damage (Strongman included) against each other creature in a 30 meter spray. When the Trask is struck by an unarmed attack, the attacker takes 1d6+8 Physical damage (Strongman included). The Trask gains two Advanced Specialties.

Accelerated Regeneration (75 points): At the end of each of its turns, the Trask heals 1 more HP than the amount it healed last round, or an amount equal to the number of wounds it has, whichever is less. The Trask becomes Legend tier and gains two Advanced Specialties.