Difference between revisions of "Train"
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|name=Train |points=50 |tier=Elite | |name=Train |points=50 |tier=Elite | ||
|descriptors=[ [[Machine]] ] | |descriptors=[ [[Machine]] ] | ||
− | |ad= | + | |ad=2 |gd=4 |will=2 |
|stealth=-1 | |stealth=-1 | ||
|hp=4 |toughness=11 | |hp=4 |toughness=11 | ||
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You may apply any the following option. | You may apply any the following option. | ||
− | '''Repulsors''': HP 2, Toughness 5, AD | + | '''Repulsors''': HP 2, Toughness 5, AD 5. These replace wheels. Destroying a repulsor forces the train to turn as hard as possible in the direction of the destroyed repulsor, derailing and hurtling rapidly to a collision with whatever is now in front of it. The train's speeds and turning radii are increased by 50%. |
===== Components ===== | ===== Components ===== | ||
− | '''Wheels''' (Two on Left Side, two on Right): HP 1, Toughness 8, AD | + | '''Wheels''' (Two on Left Side, two on Right): HP 1, Toughness 8, AD 5. Destroying a wheel forces the train to turn as hard as possible in the direction of the destroyed wheel, derailing and hurtling rapidly to a collision with whatever is now in front of it. |
− | '''Engine''' (Targetable on both Front and Bottom sides): HP 2, Toughness 6, AD | + | '''Engine''' (Targetable on both Front and Bottom sides): HP 2, Toughness 6, AD 5. Destroying the engine forces the train to decrease its movement mode one step each round, stopping after it reaches the '''Slow''' movement mode. |
===== Movement Modes ===== | ===== Movement Modes ===== |
Latest revision as of 23:57, 9 April 2018
Train
Train Elite — 500 Coins
| |
AD 2 GD 4 Will 2 HP 4 Toughness 11 | |
Descriptors [ Machine ] | |
Size 8 meters Reach 0 meters | |
Carrying Capacity 20000 kilograms Weight 8000 kilograms | |
Power Storage 2 Power Regeneration 2 |
Options
You may apply any the following option.
Repulsors: HP 2, Toughness 5, AD 5. These replace wheels. Destroying a repulsor forces the train to turn as hard as possible in the direction of the destroyed repulsor, derailing and hurtling rapidly to a collision with whatever is now in front of it. The train's speeds and turning radii are increased by 50%.
Components
Wheels (Two on Left Side, two on Right): HP 1, Toughness 8, AD 5. Destroying a wheel forces the train to turn as hard as possible in the direction of the destroyed wheel, derailing and hurtling rapidly to a collision with whatever is now in front of it.
Engine (Targetable on both Front and Bottom sides): HP 2, Toughness 6, AD 5. Destroying the engine forces the train to decrease its movement mode one step each round, stopping after it reaches the Slow movement mode.
Movement Modes
Slow: The Train must follow its track.
- Minimum Speed: 0 meters
- Maximum Speed: 550 meters
- Turning Radius: 9 meters
Fast: The Train must follow its track.
- Minimum Speed: 550 meters
- Maximum Speed: 1300 meters
- Turning Radius: 36 meters
Maximal Speed: The Train must follow its track.
- Minimum Speed: 1300 meters
- Maximum Speed: 2125 meters
- Turning Radius: 72 meters