Difference between revisions of "Train"

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(who am I to judge?)
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'''Slow:''' The Train must follow its track.
 
'''Slow:''' The Train must follow its track.
 
* Minimum Speed: 0 meters
 
* Minimum Speed: 0 meters
* Maximum Speed: 225 meters
 
* Turning Radius: 6 meters
 
 
'''Moderate:''' The Train must follow its track.
 
* Minimum Speed: 225 meters
 
 
* Maximum Speed: 550 meters
 
* Maximum Speed: 550 meters
* Turning Radius: 12 meters
+
* Turning Radius: 9 meters
  
 
'''Fast:''' The Train must follow its track.
 
'''Fast:''' The Train must follow its track.
 
* Minimum Speed: 550 meters
 
* Minimum Speed: 550 meters
* Maximum Speed: 975 meters
+
* Maximum Speed: 1300 meters
* Turning Radius: 24 meters
+
* Turning Radius: 36 meters
 
+
'''Extreme Speed:''' The Train must follow its track.
+
* Minimum Speed: 975 meters
+
* Maximum Speed: 1500 meters
+
* Turning Radius: 48 meters
+
  
 
'''Maximal Speed:''' The Train must follow its track.
 
'''Maximal Speed:''' The Train must follow its track.
* Minimum Speed: 1500 meters
+
* Minimum Speed: 1300 meters
 
* Maximum Speed: 2125 meters
 
* Maximum Speed: 2125 meters
 
* Turning Radius: 72 meters
 
* Turning Radius: 72 meters

Revision as of 06:24, 31 January 2014

Train

Train
Elite   —   600 Coins
AD  10 (32 factor)     GD 7 (16 factor)     Will 3 (8 factor)     HP  4     Toughness 7
Descriptors  [ Machine ]
Size  8 meters     Reach 0 meters
Carrying Capacity 20000 kilograms      Weight 8000 kilograms
Power Storage  2     Power Regeneration 2
Options

You may apply any the following option.

Repulsors: HP 2, Toughness 5. These replace tires. Destroying a repulsor forces the train to turn as hard as possible in the direction of the destroyed repulsor, derailing and hurtling rapidly to a collision with whatever is now in front of it. The train's speeds and turning radii are increased by 50%.

Components

Wheels (Two on Left Side, two on Right): HP 1, Toughness 8. Destroying a wheel forces the train to turn as hard as possible in the direction of the destroyed wheel, derailing and hurtling rapidly to a collision with whatever is now in front of it.

Engine (Targetable on both Front and Bottom sides): HP 2, Toughness 6. Destroying the engine forces the train to decrease its movement mode one step each round, stopping after it reaches the Slow movement mode.

Passengers (Total Concealment from Top, targetable from all sides other than Bottom): This is not really a component. Make attacks against the creatures inside the Train at a -3 penalty. In order to shoot out, they must roll down the bulletproof windows on one or more sides of the vehicle, reducing the penalty for firing at them to -2.

Movement Modes

Slow: The Train must follow its track.

  • Minimum Speed: 0 meters
  • Maximum Speed: 550 meters
  • Turning Radius: 9 meters

Fast: The Train must follow its track.

  • Minimum Speed: 550 meters
  • Maximum Speed: 1300 meters
  • Turning Radius: 36 meters

Maximal Speed: The Train must follow its track.

  • Minimum Speed: 1300 meters
  • Maximum Speed: 2125 meters
  • Turning Radius: 72 meters