Difference between revisions of "Time judge"
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This terrible bird has a long and flexible beak. It has one "hand", its nearly tentacular beak. | This terrible bird has a long and flexible beak. It has one "hand", its nearly tentacular beak. | ||
− | As a [[standard action]], the paradoxodont can create a false past for a creature it can see within 30 meters unless that creature succeeds on a [[Will Saves|Will Save]]. If the creature fails, the paradoxodont [[fling|flings]] the creature 2 meters in any direction from where it was one round ago, then the movements the creature took during that round are retraced with that offset to determine its new location. The creature sees that it must return to the place it would have been if not for the Paradox: each round, if it has not reached that place yet, it takes 1d6 | + | As a [[standard action]], the paradoxodont can create a false past for a creature it can see within 30 meters unless that creature succeeds on a [[Will Saves|Will Save]]. If the creature fails, the paradoxodont [[fling|flings]] the creature 2 meters in any direction from where it was one round ago, then the movements the creature took during that round are retraced with that offset to determine its new location. The creature sees that it must return to the place it would have been if not for the Paradox: each round, if it has not reached that place yet, it takes 1d6 Void damage as the paradoxont's power makes it gradually phase out of existence. |
Paradoxodonts are quite smart, but somewhat delusional, and can speak. | Paradoxodonts are quite smart, but somewhat delusional, and can speak. |
Revision as of 03:43, 3 September 2014
Paradoxodont
This terrible bird has a long and flexible beak. It has one "hand", its nearly tentacular beak.
As a standard action, the paradoxodont can create a false past for a creature it can see within 30 meters unless that creature succeeds on a Will Save. If the creature fails, the paradoxodont flings the creature 2 meters in any direction from where it was one round ago, then the movements the creature took during that round are retraced with that offset to determine its new location. The creature sees that it must return to the place it would have been if not for the Paradox: each round, if it has not reached that place yet, it takes 1d6 Void damage as the paradoxont's power makes it gradually phase out of existence.
Paradoxodonts are quite smart, but somewhat delusional, and can speak.
Paradoxodont Elite — 26 points
| |
AD 8 GD 5 Will 2 HP 1 Toughness 5 | |
Accuracy 0 Save DC 9 | |
Stealth 1 Perception 0 Agility {{{agility}}} | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Demon ] | |
Movement 8 meter land speed with 0.5 meter jump. 45 meter fly speed with 9 meter aerobatics. 3 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 70 Kilograms | |
Basic Specialties Avoider, Offensive, Violent, Sturdy | |
Advanced Specialties Avoider, Determined, Violent, Sturdy, Super-Determined |