Difference between revisions of "Thunder maul"
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|weight=5 kilograms | |weight=5 kilograms | ||
|damage=1d6+2 Physical | |damage=1d6+2 Physical | ||
− | |effect1={{Icon| | + | |effect1={{Icon|Blue}} When the thunder maul is thrown, it releases a thunderclap and lightning that attacks all creatures and unattended objects in a 2 meter [[spray]] around the point of impact for 1d6 Electricity damage, [[fling|flinging]] away hit targets 1 meter. |
|effect2={{Icon|Purple}} When the thunder maul is thrown, after the attack is resolved, it teleports back into the thrower's hands. | |effect2={{Icon|Purple}} When the thunder maul is thrown, after the attack is resolved, it teleports back into the thrower's hands. | ||
|handedness=Thunder mauls are too awkward to be used effectively in one hand. | |handedness=Thunder mauls are too awkward to be used effectively in one hand. |
Revision as of 07:02, 8 December 2013
Thunder Maul Magic Weapon
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This is a large short-handled hammer with a lightning bolt motif. | |
Value 15 copper Weight 5 kilograms
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Damage: 1d6+2 Physical | |
Handedness: Thunder mauls are too awkward to be used effectively in one hand. | |
Effects: When the thunder maul is thrown, it releases a thunderclap and lightning that attacks all creatures and unattended objects in a 2 meter spray around the point of impact for 1d6 Electricity damage, flinging away hit targets 1 meter. | |
When the thunder maul is thrown, after the attack is resolved, it teleports back into the thrower's hands. | |
Special: The Thunder Maul is a Heavy Thrown weapon. |