Sun spirit
Sun Spirit
The sun spirit is a creature of many delicate fin bones, which drift gently in the breeze.
The sun spirit is not particularly smart, and can only speak Solar languages. It lives on a diet of bones.
Sun Spirit Elite — 22 points
| |
AD 7 GD 5 Will 3 HP 3 Toughness 3 | |
Accuracy 1 Save DC 7 Magic Power 2 | |
Stealth 0 Perception 1 Agility 0 | |
Descriptors [ Bony ], [ Undead ], [ White ] | |
Movement 15 meter fly speed with 2 meter aerobatics distance. 15 meter swim speed with 0 meter sink. | |
Size 2 meters Reach 1.5 meters | |
Weight 20 kilograms | |
Basic Specialties Avoider, Stubborn, Sturdy, Offensive, Powerful | |
Advanced Specialties Determined, Aggressive | |
Extras Destructive 2 |
At the beginning of its turn, if it's not in direct sunlight, it catches on fire.
The sun spirit has a Heavy Magic-Damage Solar Intensification weapon, which can only be performed in direct sunlight, and makes an attack against AD for 1d8+2 Light damage (damage bonus included) to each other creature and unattended object in a 10 meter wide spray beam of light emanating from the sun to the sun spirit, and past the sun spirit for up to 400 additional meters.
It gets Demolition +4.
The sun spirit is healed instead of wounded by Light damage.
Advancement
Lunacy (5 points): The Sun Spirit may treat moonlight as though it were sunlight. When using Solar Intensification with moonlight instead, the Sun Spirit deals 1d6+1 Cold damage (Magic Power included) instead of Light damage. The Sun Spirit gains Cold Resist 1. The Sun Spirit gains two Advanced Specialties.
Refraction (15 points): When a spray that deals Light damage passes within 10 meters of the Sun Spirit (Muscle-Area is applied), it may change the direction of that part of the spray as an immediate action. The Sun Spirit gains six Advanced Specialties.