Sun spirit

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Sun Spirit

Sun spirit.jpg

The sun spirit is a creature of many delicate fin bones, which drift gently in the breeze.

The sun spirit is not particularly smart, and can only speak Solar languages. It lives on a diet of bones.


Sun Spirit
Elite   —   22 points
AD  7     GD 5     Will 3     HP  3     Toughness 3
Accuracy  1     Save DC 7     Magic Power 2
Stealth 0     Perception 1     Agility 0
Descriptors  [ Bony ], [ Undead ], [ White ]
Movement  15 meter fly speed with 2 meter aerobatics distance. 15 meter swim speed with 0 meter sink.
Size  2 meters     Reach 1.5 meters
Weight 20 kilograms
Basic Specialties  Avoider, Stubborn, Sturdy, Offensive, Powerful
Advanced Specialties  Determined, Aggressive
Extras  Destructive 2

At the beginning of its turn, if it's not in direct sunlight, it catches on fire.

The sun spirit has a Heavy Magic-Damage Solar Intensification weapon, which can only be performed in direct sunlight, and makes an attack against AD for 1d8+2 Light damage (damage bonus included) to each other creature and unattended object in a 10 meter wide spray beam of light emanating from the sun to the sun spirit, and past the sun spirit for up to 400 additional meters.

It gets Demolition +4.

The sun spirit is healed instead of wounded by Light damage.

Advancement

Lunacy (5 points): The Sun Spirit may treat moonlight as though it were sunlight. When using Solar Intensification with moonlight instead, the Sun Spirit deals 1d6+1 Cold damage (Magic Power included) instead of Light damage. The Sun Spirit gains Cold Resist 1. The Sun Spirit gains two Advanced Specialties.

Refraction (15 points): When a spray that deals Light damage passes within 10 meters of the Sun Spirit (Muscle-Area is applied), it may change the direction of that part of the spray as an immediate action. The Sun Spirit gains six Advanced Specialties.