Difference between revisions of "Sun spirit"

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{{Creature
 
{{Creature
|name=Sun Spirit |tier=Elite |points=25
+
|name=Sun Spirit |tier=Elite |points=22
 
|descriptors=[ [[Bony]] ], [ [[Undead]] ], [ [[White]] ]
 
|descriptors=[ [[Bony]] ], [ [[Undead]] ], [ [[White]] ]
|basicspecialties=Avoider, Stubborn, Sturdy, Offensive, Brutal
+
|basicspecialties=Avoider, Stubborn, Sturdy, Offensive, Powerful
 
|advancedspecialties=Determined, Aggressive
 
|advancedspecialties=Determined, Aggressive
|extras=Big, Destructive 2
+
|extras=Destructive 2
 
|ad=7 |gd=5 |will=3
 
|ad=7 |gd=5 |will=3
 
|accuracy=1 |stealth=0 |perception=1 |agility=0
 
|accuracy=1 |stealth=0 |perception=1 |agility=0
|attacks=2 |movement=15 meter [[fly speed]] with 2 meter aerobatics distance. 15 meter [[swim speed]] with 0 meter sink.
+
|movement=15 meter [[fly speed]] with 2 meter aerobatics distance. 15 meter [[swim speed]] with 0 meter sink.
|hp=3 |toughness=3 |savedc=7 |damage=2
+
|hp=3 |toughness=3 |savedc=7 |strongman=0 |magic=2
|weight=20 [[kilograms]] |strongman=2 |carrying=16 [[kilograms]]
+
|weight=20 [[kilograms]]
 
|size=2 meters |reach=1.5 meters
 
|size=2 meters |reach=1.5 meters
 
}}
 
}}
 
At the beginning of its turn, if it's not in direct sunlight, it catches [[on fire]].
 
At the beginning of its turn, if it's not in direct sunlight, it catches [[on fire]].
  
The sun spirit has a [[heavy]] '''Solar Intensification''' weapon, which can only be performed in direct sunlight, and makes an attack against [[AD]] for 1d8+2 Light damage (damage bonus included) to each other creature and unattended object in a 10 meter wide [[spray]] beam of light emanating from the sun to the sun spirit, and past the sun spirit for up to 400 additional meters.
+
The sun spirit has a [[Heavy]] [[Magic-Damage]] '''Solar Intensification''' weapon, which can only be performed in direct sunlight, and makes an attack against [[AD]] for 1d8+2 Light damage (damage bonus included) to each other creature and unattended object in a 10 meter wide [[spray]] beam of light emanating from the sun to the sun spirit, and past the sun spirit for up to 400 additional meters.
  
 
It gets [[Demolition]] +4.
 
It gets [[Demolition]] +4.
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===== Advancement =====
 
===== Advancement =====
  
'''Lunacy (5 points)''': The Sun Spirit may treat moonlight as though it were sunlight. When using Solar Intensification with moonlight instead, the Sun Spirit deals 1d6+1 Cold damage (damage bonus included) instead of Light damage. The Sun Spirit gains [[Resistances|Cold Resist 1]]. The Sun Spirit gains two [[Advanced Specialties]].
+
'''Lunacy (5 points)''': The Sun Spirit may treat moonlight as though it were sunlight. When using Solar Intensification with moonlight instead, the Sun Spirit deals 1d6+1 Cold damage ([[Magic Power]] included) instead of Light damage. The Sun Spirit gains [[Resistances|Cold Resist 1]]. The Sun Spirit gains two [[Advanced Specialties]].
  
'''Refraction (15 points)''': When a [[spray]] that deals Light damage passes within 10 meters of the Sun Spirit, it may change the direction of that part of the [[spray]] as an [[immediate action]]. The Sun Spirit gains six [[Advanced Specialties]].
+
'''Refraction (15 points)''': When a [[spray]] that deals Light damage passes within 10 meters of the Sun Spirit ([[Muscle-Area]] is applied), it may change the direction of that part of the [[spray]] as an [[immediate action]]. The Sun Spirit gains six [[Advanced Specialties]].

Revision as of 08:04, 29 January 2015

Sun Spirit

Sun spirit.jpg

The sun spirit is a creature of many delicate fin bones, which drift gently in the breeze.

The sun spirit is not particularly smart, and can only speak Solar languages. It lives on a diet of bones.


Sun Spirit
Elite   —   22 points
AD  7     GD 5     Will 3     HP  3     Toughness 3
Accuracy  1     Save DC 7     Magic Power 2
Stealth 0     Perception 1     Agility 0
Descriptors  [ Bony ], [ Undead ], [ White ]
Movement  15 meter fly speed with 2 meter aerobatics distance. 15 meter swim speed with 0 meter sink.
Size  2 meters     Reach 1.5 meters
Weight 20 kilograms
Basic Specialties  Avoider, Stubborn, Sturdy, Offensive, Powerful
Advanced Specialties  Determined, Aggressive
Extras  Destructive 2

At the beginning of its turn, if it's not in direct sunlight, it catches on fire.

The sun spirit has a Heavy Magic-Damage Solar Intensification weapon, which can only be performed in direct sunlight, and makes an attack against AD for 1d8+2 Light damage (damage bonus included) to each other creature and unattended object in a 10 meter wide spray beam of light emanating from the sun to the sun spirit, and past the sun spirit for up to 400 additional meters.

It gets Demolition +4.

The sun spirit is healed instead of wounded by Light damage.

Advancement

Lunacy (5 points): The Sun Spirit may treat moonlight as though it were sunlight. When using Solar Intensification with moonlight instead, the Sun Spirit deals 1d6+1 Cold damage (Magic Power included) instead of Light damage. The Sun Spirit gains Cold Resist 1. The Sun Spirit gains two Advanced Specialties.

Refraction (15 points): When a spray that deals Light damage passes within 10 meters of the Sun Spirit (Muscle-Area is applied), it may change the direction of that part of the spray as an immediate action. The Sun Spirit gains six Advanced Specialties.