Difference between revisions of "Sun spirit"

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(Sun Spirit)
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==== Sun Spirit ====
 
==== Sun Spirit ====
  
The sun spirit is a creature of many delicate fin bones, which drift gently in the breeze. At the beginning of its turn, if it's not in direct sunlight, it catches [[on fire]]. The sun spirit has a [[heavy]] Solar Intensification weapon, which can only be performed in direct sunlight, and makes an attack against [[AD]] for 1d8+2 Light damage (damage bonus included) to each other creature and unattended object in a 10 meter wide [[spray]] beam of light emanating from the sun to the sun spirit, and past the sun spirit for up to 400 additional meters. It gets [[Demolition]] +4.
+
The sun spirit is a creature of many delicate fin bones, which drift gently in the breeze.
 
+
The sun spirit is healed instead of wounded by Light damage.
+
  
 
The sun spirit is not particularly smart, and can only speak Solar languages. It lives on a [[survival|diet of bones]].
 
The sun spirit is not particularly smart, and can only speak Solar languages. It lives on a [[survival|diet of bones]].
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|advancedspecialties=Determined, Aggressive
 
|advancedspecialties=Determined, Aggressive
 
|extras=Big, Destructive 2
 
|extras=Big, Destructive 2
|abilities=Abnormally Huge x1, Destructive x2
 
 
|ad=7 |gd=5 |will=3
 
|ad=7 |gd=5 |will=3
|accuracy=1 |stealth=0 |perception=1 |initiative=0
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|accuracy=1 |stealth=0 |perception=1 |agility=0
 
|attacks=2 |movement=15 meter [[fly speed]] with 2 meter aerobatics distance. 15 meter [[swim speed]] with 0 meter sink.
 
|attacks=2 |movement=15 meter [[fly speed]] with 2 meter aerobatics distance. 15 meter [[swim speed]] with 0 meter sink.
 
|hp=3 |toughness=3 |savedc=7 |damage=2
 
|hp=3 |toughness=3 |savedc=7 |damage=2
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|size=2 meters |reach=1.5 meters
 
|size=2 meters |reach=1.5 meters
 
}}
 
}}
 +
At the beginning of its turn, if it's not in direct sunlight, it catches [[on fire]].
 +
 +
The sun spirit has a [[heavy]] '''Solar Intensification''' weapon, which can only be performed in direct sunlight, and makes an attack against [[AD]] for 1d8+2 Light damage (damage bonus included) to each other creature and unattended object in a 10 meter wide [[spray]] beam of light emanating from the sun to the sun spirit, and past the sun spirit for up to 400 additional meters.
 +
 +
It gets [[Demolition]] +4.
 +
 +
The sun spirit is healed instead of wounded by Light damage.
  
 
===== Advancement =====
 
===== Advancement =====

Revision as of 19:49, 27 September 2014

Sun Spirit

The sun spirit is a creature of many delicate fin bones, which drift gently in the breeze.

The sun spirit is not particularly smart, and can only speak Solar languages. It lives on a diet of bones.


Sun Spirit
Elite   —   25 points
AD  7     GD 5     Will 3     HP  3     Toughness 3
Accuracy  1     Save DC 7
Stealth 0     Perception 1     Agility 0
Descriptors  [ Bony ], [ Undead ]
Movement  15 meter fly speed with 2 meter aerobatics distance. 15 meter swim speed with 0 meter sink.
Size  2 meters     Reach 1.5 meters
Weight 20 kilograms
Basic Specialties  Avoider, Stubborn, Sturdy, Offensive, Brutal
Advanced Specialties  Determined, Aggressive
Extras  Big, Destructive 2

At the beginning of its turn, if it's not in direct sunlight, it catches on fire.

The sun spirit has a heavy Solar Intensification weapon, which can only be performed in direct sunlight, and makes an attack against AD for 1d8+2 Light damage (damage bonus included) to each other creature and unattended object in a 10 meter wide spray beam of light emanating from the sun to the sun spirit, and past the sun spirit for up to 400 additional meters.

It gets Demolition +4.

The sun spirit is healed instead of wounded by Light damage.

Advancement

Lunacy (5 points): The Sun Spirit may treat moonlight as though it were sunlight. When using Solar Intensification with moonlight instead, the Sun Spirit deals 1d6+1 Cold damage (damage bonus included) instead of Light damage. The Sun Spirit gains Cold Resist 1. The Sun Spirit gains two Advanced Specialties.

Refraction (15 points): When a spray that deals Light damage passes within 10 meters of the Sun Spirit, it may change the direction of that part of the spray as an immediate action. The Sun Spirit gains six Advanced Specialties.