Difference between revisions of "Submarine"

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(Submarine)
(Components)
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'''Reactor''' (Targetable from inside only): HP 2, Toughness 5, AD 10. Destroying the reactor makes it detonate, as per a [[nuke]].
 
'''Reactor''' (Targetable from inside only): HP 2, Toughness 5, AD 10. Destroying the reactor makes it detonate, as per a [[nuke]].
  
'''Hull''' (Targetable from all sides): HP -, Toughness 12. Damaging the lower hull causes the submarine to begin filling with water. For every wound inflicted upon the lower hull, the ship takes on 2000 kilograms of water per round.
+
'''Hull''' (Targetable from all sides): HP -, Toughness 12. Damaging the lower hull causes the submarine to begin filling with water if it is in the water. For every wound inflicted upon the lower hull, the ship takes on 2000 kilograms of water per round.
  
 
'''Passengers''' (Targetable from all sides): This is not really a component. Make attacks against the creatures inside the Submarine at a -3 penalty. They cannot shoot out.
 
'''Passengers''' (Targetable from all sides): This is not really a component. Make attacks against the creatures inside the Submarine at a -3 penalty. They cannot shoot out.

Revision as of 00:57, 12 January 2015

Submarine

Submarine
Paragon   —   2400 Coins
Technologies: Military Vehicles
AD  4     GD 8     Will 4     HP  6     Toughness 12
Descriptors  [ Machine ]
Size  40 meters     Reach 0 meters
Carrying Capacity 1500000 kilograms      Weight 3750000 kilograms
Power Storage  5     Power Regeneration 10
Components

Propeller (Targetable from Rear): HP 1, Toughness 7, AD 10. Destroying the engine makes it continue forwards, decelerating by one step each round.

Reactor (Targetable from inside only): HP 2, Toughness 5, AD 10. Destroying the reactor makes it detonate, as per a nuke.

Hull (Targetable from all sides): HP -, Toughness 12. Damaging the lower hull causes the submarine to begin filling with water if it is in the water. For every wound inflicted upon the lower hull, the ship takes on 2000 kilograms of water per round.

Passengers (Targetable from all sides): This is not really a component. Make attacks against the creatures inside the Submarine at a -3 penalty. They cannot shoot out.

Movement Modes

Slow: Submarine

  • Minimum Speed: 0 meters
  • Maximum Speed: 125 meters
  • Turning Radius: 20 meters
  • Climb: 20 meters

Very Fast: Submarine

  • Minimum Speed: 125 meters
  • Maximum Speed: 300 meters
  • Turning Radius: 90 meters
  • Climb: 20 meters
  • Instability: 1