Difference between revisions of "Submarine"
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'''Slow:''' Submarine | '''Slow:''' Submarine | ||
* Minimum Speed: 0 meters | * Minimum Speed: 0 meters | ||
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* Maximum Speed: 125 meters | * Maximum Speed: 125 meters | ||
− | * Turning Radius: | + | * Turning Radius: 20 meters |
* Climb: 20 meters | * Climb: 20 meters | ||
'''Very Fast:''' Submarine | '''Very Fast:''' Submarine | ||
* Minimum Speed: 125 meters | * Minimum Speed: 125 meters | ||
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* Maximum Speed: 300 meters | * Maximum Speed: 300 meters | ||
− | * Turning Radius: | + | * Turning Radius: 90 meters |
* Climb: 20 meters | * Climb: 20 meters | ||
* Instability: 1 | * Instability: 1 |
Revision as of 06:24, 31 January 2014
Submarine
Submarine Paragon — 3400 Coins
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AD 10 (40 factor) GD 10 (34 factor) Will 4 (16 factor) HP 5 Toughness 6 | |
Descriptors [ Machine ] | |
Size 40 meters Reach 0 meters | |
Carrying Capacity 1500000 kilograms Weight 3750000 kilograms | |
Power Storage 5 Power Regeneration 10 |
Components
Propeller (Targetable from Rear): HP 1, Toughness 7. Destroying the engine makes it continue forwards, decelerating by one step each round.
Reactor (Targetable from inside only): HP 2, Toughness 5. Destroying the reactor makes it detonate, as per a nuke.
Hull (Targetable from all sides): HP -, Toughness 6. Damaging the lower hull causes the submarine to begin filling with water. For every wound inflicted upon the lower hull, the ship takes on 1000 kilograms of water per round.
Passengers (Targetable from all sides): This is not really a component. Make attacks against the creatures inside the Submarine at a -3 penalty. They cannot shoot out.
Movement Modes
Slow: Submarine
- Minimum Speed: 0 meters
- Maximum Speed: 125 meters
- Turning Radius: 20 meters
- Climb: 20 meters
Very Fast: Submarine
- Minimum Speed: 125 meters
- Maximum Speed: 300 meters
- Turning Radius: 90 meters
- Climb: 20 meters
- Instability: 1