Specialties

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Each Common tier class grants a Basic Specialty. Each higher-tier class grants two Advanced Specialties. If you already got a Specialty from a class of some tier, no other classes of that tier may grant that Specialty again. If using Cybergems, classes after the first five in a tier grant just one Specialty.

Basic Specialties

Advanced Specialties

  • Avoider: AD +1
  • Ungrabbable: GD +1
  • Stubborn: Will Saves +1
  • Violent: Attacks +1
  • Aggressive: Accuracy or Damage +1
  • Stealthy: Stealth +1
  • Perceptive: Perception +1
  • Sturdy: HP or Toughness +1
  • Smooth: Save DC +1
  • Hacker: Hacking +1
  • Magical: +3 Charges of the granting class's tier
  • Psychic Strength: Psi +1
  • Psychic Endurance: Verge +1
  • Super-____ (Costs two Specialties): Choose another Advanced Specialty and get its benefits.