Difference between revisions of "Specialties"

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Each Common tier class grants a Basic Specialty. Each higher-tier class grants ''two'' Advanced Specialties. If you already got a Specialty from a class of some tier, no other classes of that tier may grant that Specialty again. If using Cybergems, classes after the first five in a tier do not grant Specialties.
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Each Common tier class grants a Basic Specialty. Each higher-tier class grants an Advanced Specialty. You cannot select a Specialty more than once in the same tier. If using Cybergems, classes after the first five in a tier do not grant Specialties.
  
 
Special tier classes don't grant Specialties.
 
Special tier classes don't grant Specialties.
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==== Basic Specialties ====
 
==== Basic Specialties ====
  
* '''Avoider''': [[AD]] +2
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* '''Physical Evasion''': [[AD]] +1, [[GD]] +1
* '''Ungrabbable''': [[GD]] +2
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* '''Slippery Wit''': [[AD]] +1, [[will saves|Will Saves]] +1
* '''Stubborn''': [[Will Saves]] +2
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* '''Stubborn''': [[GD]] +1, [[will saves|Will Saves]] +1
* '''Defensive''': +1 to each of two of [[AD]], [[GD]], or [[Will Saves]]
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* '''Offensive''': +1 to each of two of [[Accuracy]], [[save dc|Save DC]], [[Stealth]], or [[Perception]]
* '''Offensive''': +1 to each of two of [[Accuracy]], [[Save DC]], [[Stealth]], or [[Perception]]
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* '''Well-Rounded (Requires Offensive)''': +1 to each of the stats you didn't choose for '''Offensive'''.
 
* '''Well-Rounded (Requires Offensive)''': +1 to each of the stats you didn't choose for '''Offensive'''.
* '''Sturdy''': [[HP]] or [[Toughness]] +1
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* '''Sturdy''': [[Toughness]] +1
* '''Brutal''': [[Strongman]] +1
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* '''Brutal''': [[Muscle]] +1
* '''Powerful''': [[Magic Power]] +1
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* '''Powerful (Gempunks)''': [[Magic Power]] +1
* '''Magical''': +3 Common tier charges, and you may implant another color of gem without difficulty.
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* '''Psychic (Gempunks)''': Become a [ [[Psychic]] ], and gain access to one [[psychic bloodline|Psychic Bloodline]]. If you didn't already have a [[Soul]], you gain one.
* '''Psychic''': Become a [ [[Psychic]] ], and gain access to one [[Psychic Bloodline]]. If you didn't already have a [[Soul]], you gain one.
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* '''Hacker (Cybergems)''': [[Hacking]] +2
* '''Hacker''': [[Hacking]] +2
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* '''Energetic''': You get +12 meters to your movement speeds, and +1 [[Agility]]
* '''Energetic (Costs two Specialties)''': You get an extra [[Minor Action]] on your turn.
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==== Advanced Specialties ====
 
==== Advanced Specialties ====
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* '''Avoider''': [[AD]] +1
 
* '''Avoider''': [[AD]] +1
 
* '''Ungrabbable''': [[GD]] +1
 
* '''Ungrabbable''': [[GD]] +1
* '''Determined''': [[Will Saves]] +1, [[Save DC]] +1
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* '''Determined''': [[will saves|Will Saves]] +1, [[save dc|Save DC]] +1
* '''Aggressive''': [[Accuracy]] +1, [[Strongman]] +1, or [[Magic Power]] +1
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* '''Aggressive''': [[Accuracy]] +1, [[Muscle]] +1, or [[Magic Power]] +1
* '''Might & Magic (Can't be taken more times than you took the Aggressive [[Strongman]] specialty''': [[Magic Power]] +1
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* '''Stealthy''': [[Stealth]] +1
 
* '''Stealthy''': [[Stealth]] +1
 
* '''Perceptive''': [[Perception]] +1
 
* '''Perceptive''': [[Perception]] +1
 
* '''Sturdy''': [[HP]] or [[Toughness]] +1
 
* '''Sturdy''': [[HP]] or [[Toughness]] +1
* '''Energetic''': You get an extra [[Cheap actions|Cheap Action]] each round. You get +6 meters to your movement speeds, and +1 [[Agility]].
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* '''Energetic''': You get +12 meters to your movement speeds, and +1 [[Agility]].
* '''Survivor''': You die and suffer from corpse destruction at 1 less HP than usual.
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* '''Magical (Gempunks)''': +3 Charges of the granting class's tier
* '''Magical''': +3 Charges of the granting class's tier
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* '''Psychic Aura (Gempunks)''': [[Strong Aura]] +2 meters
* '''Psychic Aura''': [[Strong Aura]] +2 meters
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* '''Hacker (Cybergems)''': [[Hacking]] +1
* '''Hacker''': [[Hacking]] +1
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* '''Super-____ (Costs two Specialties)''': Choose another Advanced Specialty and get its benefits.
 
* '''Super-____ (Costs two Specialties)''': Choose another Advanced Specialty and get its benefits.

Latest revision as of 21:52, 29 August 2023

Each Common tier class grants a Basic Specialty. Each higher-tier class grants an Advanced Specialty. You cannot select a Specialty more than once in the same tier. If using Cybergems, classes after the first five in a tier do not grant Specialties.

Special tier classes don't grant Specialties.

Basic Specialties

Advanced Specialties

  • Avoider: AD +1
  • Ungrabbable: GD +1
  • Determined: Will Saves +1, Save DC +1
  • Aggressive: Accuracy +1, Muscle +1, or Magic Power +1
  • Stealthy: Stealth +1
  • Perceptive: Perception +1
  • Sturdy: HP or Toughness +1
  • Energetic: You get +12 meters to your movement speeds, and +1 Agility.
  • Magical (Gempunks): +3 Charges of the granting class's tier
  • Psychic Aura (Gempunks): Strong Aura +2 meters
  • Hacker (Cybergems): Hacking +1
  • Super-____ (Costs two Specialties): Choose another Advanced Specialty and get its benefits.