Difference between revisions of "Specialties"

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* '''Sturdy''': [[Toughness]] +1
 
* '''Sturdy''': [[Toughness]] +1
 
* '''Brutal''': [[Muscle]] +1
 
* '''Brutal''': [[Muscle]] +1
* '''Powerful''': [[Magic Power]] +1
+
* '''Powerful (Gempunks)''': [[Magic Power]] +1
* '''Psychic''': Become a [ [[Psychic]] ], and gain access to one [[psychic bloodline|Psychic Bloodline]]. If you didn't already have a [[Soul]], you gain one.
+
* '''Psychic (Gempunks)''': Become a [ [[Psychic]] ], and gain access to one [[psychic bloodline|Psychic Bloodline]]. If you didn't already have a [[Soul]], you gain one.
* '''Hacker''': [[Hacking]] +2
+
* '''Hacker (Cybergems)''': [[Hacking]] +2
 
* '''Energetic''': You get +12 meters to your movement speeds, and +1 [[Agility]]
 
* '''Energetic''': You get +12 meters to your movement speeds, and +1 [[Agility]]
  
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* '''Sturdy''': [[HP]] or [[Toughness]] +1
 
* '''Sturdy''': [[HP]] or [[Toughness]] +1
 
* '''Energetic''': You get +12 meters to your movement speeds, and +1 [[Agility]].
 
* '''Energetic''': You get +12 meters to your movement speeds, and +1 [[Agility]].
* '''Magical''': +3 Charges of the granting class's tier
+
* '''Magical (Gempunks)''': +3 Charges of the granting class's tier
* '''Psychic Aura''': [[Strong Aura]] +2 meters
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* '''Psychic Aura (Gempunks)''': [[Strong Aura]] +2 meters
* '''Hacker''': [[Hacking]] +1
+
* '''Hacker (Cybergems)''': [[Hacking]] +1
 
* '''Super-____ (Costs two Specialties)''': Choose another Advanced Specialty and get its benefits.
 
* '''Super-____ (Costs two Specialties)''': Choose another Advanced Specialty and get its benefits.

Latest revision as of 21:52, 29 August 2023

Each Common tier class grants a Basic Specialty. Each higher-tier class grants an Advanced Specialty. You cannot select a Specialty more than once in the same tier. If using Cybergems, classes after the first five in a tier do not grant Specialties.

Special tier classes don't grant Specialties.

Basic Specialties

Advanced Specialties

  • Avoider: AD +1
  • Ungrabbable: GD +1
  • Determined: Will Saves +1, Save DC +1
  • Aggressive: Accuracy +1, Muscle +1, or Magic Power +1
  • Stealthy: Stealth +1
  • Perceptive: Perception +1
  • Sturdy: HP or Toughness +1
  • Energetic: You get +12 meters to your movement speeds, and +1 Agility.
  • Magical (Gempunks): +3 Charges of the granting class's tier
  • Psychic Aura (Gempunks): Strong Aura +2 meters
  • Hacker (Cybergems): Hacking +1
  • Super-____ (Costs two Specialties): Choose another Advanced Specialty and get its benefits.