Difference between revisions of "Specialties"

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(An alternative 10th specialty for those who don't want Energetic)
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* '''Powerful''': [[Magic Power]] +1
 
* '''Powerful''': [[Magic Power]] +1
 
* '''Magical''': +3 Common tier charges, and you may implant another color of gem without difficulty.
 
* '''Magical''': +3 Common tier charges, and you may implant another color of gem without difficulty.
* '''Hacker''': [[Hacking]] +2
 
 
* '''Psychic''': Become a [ [[Psychic]] ], and gain access to one [[Psychic Bloodline]]. If you didn't already have a [[Soul]], you gain one.
 
* '''Psychic''': Become a [ [[Psychic]] ], and gain access to one [[Psychic Bloodline]]. If you didn't already have a [[Soul]], you gain one.
 +
* '''Hacker''': [[Hacking]] +2
 
* '''Energetic (Costs two Specialties)''': You get an extra [[Minor Action]] on your turn.
 
* '''Energetic (Costs two Specialties)''': You get an extra [[Minor Action]] on your turn.
  
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* '''Sturdy''': [[HP]] or [[Toughness]] +1
 
* '''Sturdy''': [[HP]] or [[Toughness]] +1
 
* '''Energetic''': You get an extra [[Cheap actions|Cheap Action]] each round. You get +6 meters to your movement speeds, and +1 [[Agility]].
 
* '''Energetic''': You get an extra [[Cheap actions|Cheap Action]] each round. You get +6 meters to your movement speeds, and +1 [[Agility]].
 +
* '''Survivor''': You die and suffer from corpse destruction at 1 less HP than usual.
 
* '''Magical''': +3 Charges of the granting class's tier
 
* '''Magical''': +3 Charges of the granting class's tier
* '''Hacker''': [[Hacking]] +1
 
 
* '''Psychic Aura''': [[Strong Aura]] +2 meters
 
* '''Psychic Aura''': [[Strong Aura]] +2 meters
 +
* '''Hacker''': [[Hacking]] +1
 
* '''Super-____ (Costs two Specialties)''': Choose another Advanced Specialty and get its benefits.
 
* '''Super-____ (Costs two Specialties)''': Choose another Advanced Specialty and get its benefits.

Revision as of 04:52, 3 September 2015

Each Common tier class grants a Basic Specialty. Each higher-tier class grants two Advanced Specialties. If you already got a Specialty from a class of some tier, no other classes of that tier may grant that Specialty again. If using Cybergems, classes after the first five in a tier do not grant Specialties.

Special tier classes don't grant Specialties.

Basic Specialties

Advanced Specialties

  • Avoider: AD +1
  • Ungrabbable: GD +1
  • Determined: Will Saves +1, Save DC +1
  • Aggressive: Accuracy +1, Strongman +1, or Magic Power +1
  • Might & Magic (Can't be taken more times than you took the Aggressive Strongman specialty: Magic Power +1
  • Stealthy: Stealth +1
  • Perceptive: Perception +1
  • Sturdy: HP or Toughness +1
  • Energetic: You get an extra Cheap Action each round. You get +6 meters to your movement speeds, and +1 Agility.
  • Survivor: You die and suffer from corpse destruction at 1 less HP than usual.
  • Magical: +3 Charges of the granting class's tier
  • Psychic Aura: Strong Aura +2 meters
  • Hacker: Hacking +1
  • Super-____ (Costs two Specialties): Choose another Advanced Specialty and get its benefits.