Difference between revisions of "Specialties"

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(taking a little bit of the pressure off)
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* '''Offensive''': +1 to each of two of [[Accuracy]], [[Save DC]], [[Stealth]], or [[Perception]]
 
* '''Offensive''': +1 to each of two of [[Accuracy]], [[Save DC]], [[Stealth]], or [[Perception]]
 
* '''Sturdy''': [[HP]] or [[Toughness]] +1
 
* '''Sturdy''': [[HP]] or [[Toughness]] +1
* '''Brutal''': Damage +1  
+
* '''Brutal''': [[Damage Bonus]] +1  
 
* '''Violent''': [[Statistics#Attacks|Attacks]] +1
 
* '''Violent''': [[Statistics#Attacks|Attacks]] +1
 
* '''Magical''': +3 Common tier charges, and you may implant another color of gem without difficulty.
 
* '''Magical''': +3 Common tier charges, and you may implant another color of gem without difficulty.
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* '''Stubborn''': [[Will Saves]] +1
 
* '''Stubborn''': [[Will Saves]] +1
 
* '''Violent''': [[Statistics#Attacks|Attacks]] +1
 
* '''Violent''': [[Statistics#Attacks|Attacks]] +1
* '''Aggressive''': [[Accuracy]] or Damage +1
+
* '''Aggressive''': [[Accuracy]] or [[Damage Bonus]] +1
 
* '''Stealthy''': [[Stealth]] +1
 
* '''Stealthy''': [[Stealth]] +1
 
* '''Perceptive''': [[Perception]] +1
 
* '''Perceptive''': [[Perception]] +1

Revision as of 03:39, 17 June 2014

Each Common tier class grants a Basic Specialty. Each higher-tier class grants two Advanced Specialties. If you already got a Specialty from a class of some tier, no other classes of that tier may grant that Specialty again. If using Cybergems, classes after the first five in a tier grant just one Specialty.

Basic Specialties

Advanced Specialties