Difference between revisions of "Specialties"

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(Created page with "Each Common tier class grants a Basic Specialty. Each higher-tier class grants two Advanced Specialties. If you already got a Specialty from a class of some tier, no other cla...")
 
(taking a little bit of the pressure off)
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* '''Stubborn''': [[Will Saves]] +2
 
* '''Stubborn''': [[Will Saves]] +2
 
* '''Defensive''': +1 to each of two of [[AD]], [[GD]], or [[Will Saves]]
 
* '''Defensive''': +1 to each of two of [[AD]], [[GD]], or [[Will Saves]]
* '''Offensive''': +1 to each of two of [[Accuracy]], [[Save DC]], [[Hacking]], [[Stealth]], or [[Perception]]
+
* '''Offensive''': +1 to each of two of [[Accuracy]], [[Save DC]], [[Stealth]], or [[Perception]]
 
* '''Sturdy''': [[HP]] or [[Toughness]] +1
 
* '''Sturdy''': [[HP]] or [[Toughness]] +1
 
* '''Brutal''': Damage +1  
 
* '''Brutal''': Damage +1  
 
* '''Violent''': [[Statistics#Attacks|Attacks]] +1
 
* '''Violent''': [[Statistics#Attacks|Attacks]] +1
 
* '''Magical''': +3 Common tier charges, and you may implant another color of gem without difficulty.
 
* '''Magical''': +3 Common tier charges, and you may implant another color of gem without difficulty.
 +
* '''Hacker''': [[Hacking]] +2
 
* '''Psychic''': Become a Psychic, and get +1 [[Psi]] or [[Verge]].
 
* '''Psychic''': Become a Psychic, and get +1 [[Psi]] or [[Verge]].
  
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* '''Sturdy''': [[HP]] or [[Toughness]] +1
 
* '''Sturdy''': [[HP]] or [[Toughness]] +1
 
* '''Smooth''': [[Save DC]] +1
 
* '''Smooth''': [[Save DC]] +1
* '''Hacker''': [[Hacking]] +1
 
 
* '''Magical''': +3 Charges of the granting class's tier
 
* '''Magical''': +3 Charges of the granting class's tier
 +
* '''Hacker''': [[Hacking]] +1
 
* '''Psychic Strength''': [[Psi]] +1
 
* '''Psychic Strength''': [[Psi]] +1
 
* '''Psychic Endurance''': [[Verge]] +1
 
* '''Psychic Endurance''': [[Verge]] +1
 
* '''Super-____ (Costs two Specialties)''': Choose another Advanced Specialty and get its benefits.
 
* '''Super-____ (Costs two Specialties)''': Choose another Advanced Specialty and get its benefits.

Revision as of 03:18, 17 June 2014

Each Common tier class grants a Basic Specialty. Each higher-tier class grants two Advanced Specialties. If you already got a Specialty from a class of some tier, no other classes of that tier may grant that Specialty again. If using Cybergems, classes after the first five in a tier grant just one Specialty.

Basic Specialties

Advanced Specialties

  • Avoider: AD +1
  • Ungrabbable: GD +1
  • Stubborn: Will Saves +1
  • Violent: Attacks +1
  • Aggressive: Accuracy or Damage +1
  • Stealthy: Stealth +1
  • Perceptive: Perception +1
  • Sturdy: HP or Toughness +1
  • Smooth: Save DC +1
  • Magical: +3 Charges of the granting class's tier
  • Hacker: Hacking +1
  • Psychic Strength: Psi +1
  • Psychic Endurance: Verge +1
  • Super-____ (Costs two Specialties): Choose another Advanced Specialty and get its benefits.