Difference between revisions of "Specialties"
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Foxwarrior (Talk | contribs) (Created page with "Each Common tier class grants a Basic Specialty. Each higher-tier class grants two Advanced Specialties. If you already got a Specialty from a class of some tier, no other cla...") |
Foxwarrior (Talk | contribs) (taking a little bit of the pressure off) |
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* '''Stubborn''': [[Will Saves]] +2 | * '''Stubborn''': [[Will Saves]] +2 | ||
* '''Defensive''': +1 to each of two of [[AD]], [[GD]], or [[Will Saves]] | * '''Defensive''': +1 to each of two of [[AD]], [[GD]], or [[Will Saves]] | ||
− | * '''Offensive''': +1 to each of two of [[Accuracy]], [[Save DC | + | * '''Offensive''': +1 to each of two of [[Accuracy]], [[Save DC]], [[Stealth]], or [[Perception]] |
* '''Sturdy''': [[HP]] or [[Toughness]] +1 | * '''Sturdy''': [[HP]] or [[Toughness]] +1 | ||
* '''Brutal''': Damage +1 | * '''Brutal''': Damage +1 | ||
* '''Violent''': [[Statistics#Attacks|Attacks]] +1 | * '''Violent''': [[Statistics#Attacks|Attacks]] +1 | ||
* '''Magical''': +3 Common tier charges, and you may implant another color of gem without difficulty. | * '''Magical''': +3 Common tier charges, and you may implant another color of gem without difficulty. | ||
+ | * '''Hacker''': [[Hacking]] +2 | ||
* '''Psychic''': Become a Psychic, and get +1 [[Psi]] or [[Verge]]. | * '''Psychic''': Become a Psychic, and get +1 [[Psi]] or [[Verge]]. | ||
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* '''Sturdy''': [[HP]] or [[Toughness]] +1 | * '''Sturdy''': [[HP]] or [[Toughness]] +1 | ||
* '''Smooth''': [[Save DC]] +1 | * '''Smooth''': [[Save DC]] +1 | ||
− | |||
* '''Magical''': +3 Charges of the granting class's tier | * '''Magical''': +3 Charges of the granting class's tier | ||
+ | * '''Hacker''': [[Hacking]] +1 | ||
* '''Psychic Strength''': [[Psi]] +1 | * '''Psychic Strength''': [[Psi]] +1 | ||
* '''Psychic Endurance''': [[Verge]] +1 | * '''Psychic Endurance''': [[Verge]] +1 | ||
* '''Super-____ (Costs two Specialties)''': Choose another Advanced Specialty and get its benefits. | * '''Super-____ (Costs two Specialties)''': Choose another Advanced Specialty and get its benefits. |
Revision as of 03:18, 17 June 2014
Each Common tier class grants a Basic Specialty. Each higher-tier class grants two Advanced Specialties. If you already got a Specialty from a class of some tier, no other classes of that tier may grant that Specialty again. If using Cybergems, classes after the first five in a tier grant just one Specialty.
Basic Specialties
- Avoider: AD +2
- Ungrabbable: GD +2
- Stubborn: Will Saves +2
- Defensive: +1 to each of two of AD, GD, or Will Saves
- Offensive: +1 to each of two of Accuracy, Save DC, Stealth, or Perception
- Sturdy: HP or Toughness +1
- Brutal: Damage +1
- Violent: Attacks +1
- Magical: +3 Common tier charges, and you may implant another color of gem without difficulty.
- Hacker: Hacking +2
- Psychic: Become a Psychic, and get +1 Psi or Verge.
Advanced Specialties
- Avoider: AD +1
- Ungrabbable: GD +1
- Stubborn: Will Saves +1
- Violent: Attacks +1
- Aggressive: Accuracy or Damage +1
- Stealthy: Stealth +1
- Perceptive: Perception +1
- Sturdy: HP or Toughness +1
- Smooth: Save DC +1
- Magical: +3 Charges of the granting class's tier
- Hacker: Hacking +1
- Psychic Strength: Psi +1
- Psychic Endurance: Verge +1
- Super-____ (Costs two Specialties): Choose another Advanced Specialty and get its benefits.