Slaughterpine
Slaughterpine
A slaughterpine is a majestic evergreen tree, roughly 20 meters in height, with remarkably sharp pine cones, that looks like a more conventional tree as a Poor Disguise. It has no hands. It has a ranged pine cone flinging attack, which deals 1d6+2 Physical damage (damage bonus included) and has a range of 80m/240m. If a creature is knocked unconscious by the slaughterpine's pine cone, the pine cone immediately begins to sprout from their body, dealing 1d6+2 Physical damage (damage bonus included) to the creature each turn: after 1 week, the pine cone has grown into a full slaughterpine tree. While in sprout form, pine cones have 1 HP, 5 AD, and 5 Toughness.
The slaughterpine is not particularly smart, and can only speak Vine languages.
Slaughterpine Common — 15 points
| |
AD 5 GD 7 Will 0 HP 3 Toughness 4 | |
Accuracy 1 Save DC 6 | |
Stealth 0 Perception 1 Agility {{{agility}}} | |
Descriptors [ Blooded ], [ Living ] | |
Movement None, and it can't gain any. | |
Size 1 meter Reach 1 meter | |
Weight 6000 Kilograms | |
Basic Specialties Ungrabbable, Offensive, Brutal, Violent, Sturdy |
Advancement
If the slaughterpine is given either of the following advancements, it becomes Elite tier.
Ultrafast Sprouts (5 points): The slaughterpine gains two Advanced Specialties, and its Pine cones only take 4 rounds to grow into full (unadvanced) slaughterpine trees.
Wise Tree (5 points): The slaughterpine gains a longer, Heavy pine cone flinging attack which deals 1d6+2 Physical damage (damage bonus included) and has a range of 140m/420m. The slaughterpine can learn to speak, and gains two Advanced Specialties.