Difference between revisions of "Slaughterpine"

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(Slaughterpine)
(Slaughterpine)
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|descriptors=[ [[Blooded]] ], [ [[Living]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Living]] ]
 
|basicspecialties=Ungrabbable, Offensive, Brutal, Violent, Sturdy
 
|basicspecialties=Ungrabbable, Offensive, Brutal, Violent, Sturdy
|ad=5 |gd=7 |will=0
+
|ad=3 |gd=3 |will=0
 
|accuracy=1 |agility=-2 |stealth=0 |perception=1
 
|accuracy=1 |agility=-2 |stealth=0 |perception=1
 
|movement=None, and it can't gain any.
 
|movement=None, and it can't gain any.
 
|hp=3 |toughness=4
 
|hp=3 |toughness=4
|attacks=3 |savedc=6 |damage=1
+
|attacks=3 |savedc=6 |strongman=1 |magic=0
|size=1 meter |reach=1 meter |carrying=0 [[Kilograms]] |strongman=0 |weight=6000 [[Kilograms]]
+
|size=1 meter |reach=1 meter |weight=6000 [[Kilograms]]
 
}}
 
}}
The slaughterpine has a ranged '''Pine Cone Fling''' weapon, which deals 1d6+2 Physical damage (damage bonus included) and has a range of 80m/240m. If a creature is knocked unconscious by the slaughterpine's pine cone, the pine cone immediately begins to sprout from their body, dealing 1d6+2 Physical damage (damage bonus included) to the creature each turn: after 1 week, the pine cone has grown into a full slaughterpine tree. While in sprout form, pine cones have 1 [[HP]], 5 [[AD]], and 5 [[Toughness]].
+
The slaughterpine has a ranged [[Muscle-Damage]] '''Pine Cone Fling''' weapon, which deals 1d6+2 Physical damage ([[Strongman]] included) and has a range of 80m/240m. If a creature is knocked unconscious by the slaughterpine's pine cone, the pine cone immediately begins to sprout from their body, dealing 1d6+2 Physical damage (damage bonus included) to the creature each turn: after 1 week, the pine cone has grown into a full slaughterpine tree. While in sprout form, pine cones have 1 [[HP]], 5 [[AD]], and 5 [[Toughness]].
  
 
===== Advancement =====
 
===== Advancement =====
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'''Ultrafast Sprouts (5 points):''' The slaughterpine gains two [[Advanced Specialties]], and its Pine cones only take 4 rounds to grow into full (unadvanced) slaughterpine trees.
 
'''Ultrafast Sprouts (5 points):''' The slaughterpine gains two [[Advanced Specialties]], and its Pine cones only take 4 rounds to grow into full (unadvanced) slaughterpine trees.
  
'''Wise Tree (5 points):''' The slaughterpine gains a longer, [[Heavy]] pine cone flinging attack which deals 1d6+2 Physical damage (damage bonus included) and has a range of 140m/420m. The slaughterpine can learn to speak, and gains two [[Advanced Specialties]].
+
'''Wise Tree (5 points):''' The slaughterpine gains a longer, [[Heavy]] pine cone flinging attack which deals 1d6+2 Physical damage ([[Strongman]] included) and has a range of 140m/420m. The slaughterpine can learn to speak, and gains two [[Advanced Specialties]].

Revision as of 07:46, 1 February 2015

Slaughterpine

A slaughterpine is a majestic evergreen tree, roughly 20 meters in height, with remarkably sharp pine cones, that looks like a more conventional tree as a Poor Disguise. It has no hands.

The slaughterpine is not particularly smart, and can only speak Vine languages.

Slaughterpine
Common   —   15 points
AD  3     GD 3     Will 0     HP  3     Toughness 4
Accuracy  1     Save DC 6     Magic Power 0
Stealth 0     Perception 1     Agility -2
Descriptors  [ Blooded ], [ Living ]
Movement  None, and it can't gain any.
Size  1 meter     Reach 1 meter
Weight 6000 Kilograms
Basic Specialties  Ungrabbable, Offensive, Brutal, Violent, Sturdy

The slaughterpine has a ranged Muscle-Damage Pine Cone Fling weapon, which deals 1d6+2 Physical damage (Strongman included) and has a range of 80m/240m. If a creature is knocked unconscious by the slaughterpine's pine cone, the pine cone immediately begins to sprout from their body, dealing 1d6+2 Physical damage (damage bonus included) to the creature each turn: after 1 week, the pine cone has grown into a full slaughterpine tree. While in sprout form, pine cones have 1 HP, 5 AD, and 5 Toughness.

Advancement

If the slaughterpine is given either of the following advancements, it becomes Elite tier.

Ultrafast Sprouts (5 points): The slaughterpine gains two Advanced Specialties, and its Pine cones only take 4 rounds to grow into full (unadvanced) slaughterpine trees.

Wise Tree (5 points): The slaughterpine gains a longer, Heavy pine cone flinging attack which deals 1d6+2 Physical damage (Strongman included) and has a range of 140m/420m. The slaughterpine can learn to speak, and gains two Advanced Specialties.