Difference between revisions of "Skull grenade"

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(It is an oddly small amount of damage, but it is a large area and you can get someone else to throw it)
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|descriptors=[ [[Bound]] ], [ [[Magic-Damage]] ]
 
|descriptors=[ [[Bound]] ], [ [[Magic-Damage]] ]
 
|target=A skull
 
|target=A skull
|effect=When it is thrown, the spell is unbound. One round after it is unbound, the skull detonates in a 12 meter [[spray]] of blinding light, [[blinded|blinding]] creatures in the area for 1d4+1 rounds and dealing 1d6 Light damage to them.
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|effect=When it is thrown, the spell is unbound. One round after it is unbound, the skull detonates in a 12 meter [[spray]] of blinding light, [[blinded|blinding]] creatures in the area for 1d4+1 rounds and dealing 1d6-1 Light damage to them.
  
 
The skull can be thrown up to 20 meters as a [[Heavy]] [[Grenade]], and throwing it is not part of this spell's activation.  
 
The skull can be thrown up to 20 meters as a [[Heavy]] [[Grenade]], and throwing it is not part of this spell's activation.  

Revision as of 07:57, 26 March 2015

WhiteGem.png Skull Grenade
Elite
The inside of the skull glows gently.
[ Bound ], [ Magic-Damage ]
Cast Time: Move Action
Target: A skull
Effect: When it is thrown, the spell is unbound. One round after it is unbound, the skull detonates in a 12 meter spray of blinding light, blinding creatures in the area for 1d4+1 rounds and dealing 1d6-1 Light damage to them.

The skull can be thrown up to 20 meters as a Heavy Grenade, and throwing it is not part of this spell's activation.